Articles published in 2017 in this theme: 11 (scroll down to load remaining articles)
2017
A Telerehabilitation Approach to Enhance Quality of Life Through Exercise Among Adults With Paraplegia: Study Protocol
JMIR Res Protoc 2017 (Oct 19); 6(10):e202
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Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study
JMIR Serious Games 2017 (Oct 12); 5(4):e19
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Mobile App to Streamline the Development of Wearable Sensor-Based Exercise Biofeedback Systems: System Development and Evaluation
JMIR Rehabil Assist Technol 2017 (Aug 21); 4(2):e9
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Telerehabilitation: Review of the State-of-the-Art and Areas of Application
JMIR Rehabil Assist Technol 2017 (Jul 21); 4(2):e7
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Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
JMIR Serious Games 2017 (Jul 04); 5(3):e14
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Computerized Cognitive Behavioral Therapy to Treat Emotional Distress After Stroke: A Feasibility Randomized Controlled Trial
JMIR Ment Health 2017 (May 31); 4(2):e16
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The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial
JMIR Res Protoc 2017 (May 18); 6(5):e93
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Counting Grasping Action Using Force Myography: An Exploratory Study With Healthy Individuals
JMIR Rehabil Assist Technol 2017 (May 16); 4(1):e5
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A Human-Centered Design Methodology to Enhance the Usability, Human Factors, and User Experience of Connected Health Systems: A Three-Phase Methodology
JMIR Hum Factors 2017 (Mar 16); 4(1):e8
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Game-Based Rehabilitation for Myoelectric Prosthesis Control
JMIR Serious Games 2017 (Feb 09); 5(1):e3
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Toward Patient-Centered Telerehabilitation Design: Understanding Chronic Pain Patients’ Preferences for Web-Based Exercise Telerehabilitation Using a Discrete Choice Experiment
J Med Internet Res 2017 (Jan 20); 19(1):e26
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