Published on in Vol 5, No 1 (2018): Jan-Jun
#JMIR #Rehab: Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centere… https://t.co/YX1sQFNhPj
3:55 PM · Mar 06, 2018
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RT @jmirpub: #JMIR #Rehab: Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design an…
4:45 PM · Mar 06, 2018
31
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and U… https://t.co/UUybhjBzBE
1:09 PM · Mar 08, 2018
00
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and U… https://t.co/zLDzQQsjQs
7:55 AM · Mar 09, 2018
10
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and U… https://t.co/PPP1ejsgiH
7:20 AM · Jul 06, 2020
62