Published on in Vol 5, No 1 (2018): Jan-Jun

Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation

Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation

Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation

#JMIR #Rehab: Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centere… https://t.co/YX1sQFNhPj

3:55 PM · Mar 06, 2018

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RT @jmirpub: #JMIR #Rehab: Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design an…

4:45 PM · Mar 06, 2018

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Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and U… https://t.co/UUybhjBzBE

1:09 PM · Mar 08, 2018

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Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and U… https://t.co/zLDzQQsjQs

7:55 AM · Mar 09, 2018

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Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and U… https://t.co/PPP1ejsgiH

7:20 AM · Jul 06, 2020

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RT @shigekzishihara: Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usab…

7:30 AM · Jul 06, 2020

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RT @shigekzishihara: Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usab…

11:02 AM · Jul 06, 2020

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