Published on in Vol 5 , No 1 (2018) :Jan-Jun

Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation

Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation

Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation

Journals

  1. Malone L, Thirumalai M, Padalabalanarayanan S, Neal W, Bowman S, Mehta T. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study. JMIR Serious Games 2019;7(1):e11326 View
  2. Stiles-Shields C, Garcia B, Villota K, Wartman E, Winning A, Holmbeck G. Exploring an Existing Weight Management App for Use With Adolescents and Young Adults With Spina Bifida: Usability Study. JMIR Pediatrics and Parenting 2019;2(2):e15153 View
  3. Soltani P, Figueiredo P, Vilas-Boas J. Does exergaming drive future physical activity and sport intentions?. Journal of Health Psychology 2020:135910532090986 View
  4. Malone L, Davlyatov G, Padalabalanarayanan S, Thirumalai M. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults with Physical Disabilities: Observational Study (Preprint). JMIR Serious Games 2021 View
  5. Corregidor-Sánchez A, Polonio-López B, Martin-Conty J, Rodríguez-Hernández M, Mordillo-Mateos L, Schez-Sobrino S, Criado-Álvarez J. Exergames to Prevent the Secondary Functional Deterioration of Older Adults during Hospitalization and Isolation Periods during the COVID-19 Pandemic. Sustainability 2021;13(14):7932 View