Published on in Vol 7, No 2 (2020): Jul-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17822, first published .
Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study

Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study

Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study

Journals

  1. Burns S, Terblanche M, Perea J, Lillard H, DeLaPena C, Grinage N, MacKinen A, Cox E. mHealth Intervention Applications for Adults Living With the Effects of Stroke: A Scoping Review. Archives of Rehabilitation Research and Clinical Translation 2021;3(1):100095 View
  2. Li C, Song X, Chen S, Wang C, He J, Zhang Y, Xu S, Yan Z, Jia J, Shull P. Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial. JMIR Serious Games 2021;9(4):e30184 View
  3. Mathew M, Thomas M, Navaneeth M, Sulaiman S, Amudhan A, Sudheer A. A systematic review of technological advancements in signal sensing, actuation, control and training methods in robotic exoskeletons for rehabilitation. Industrial Robot: the international journal of robotics research and application 2023;50(3):432 View
  4. Howard M, Davis M. A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality. Computers in Human Behavior 2022;130:107197 View
  5. Verrienti G, Raccagni C, Lombardozzi G, De Bartolo D, Iosa M. Motivation as a Measurable Outcome in Stroke Rehabilitation: A Systematic Review of the Literature. International Journal of Environmental Research and Public Health 2023;20(5):4187 View
  6. Butz B, Jussen A, Rafi A, Lux G, Gerken J. A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature Review. Healthcare 2022;10(4):646 View
  7. Saeedi S, Bouraghi H, Seifpanahi M, Ghazisaeedi M, Schmid M. Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges. Journal of Healthcare Engineering 2022;2022:1 View
  8. Liu Y, Silva R, Friedrich J, Kao D, Mourad P, Bunnell A. Surface Electromyography-Driven Therapeutic Gaming for Rehabilitation of Upper Extremity Weakness: A Pilot Study. Plastic & Reconstructive Surgery 2022;150(1):125 View
  9. Vital I, Machado W. Desenvolvimento e avaliação do conteúdo do aplicativo móvel Cinesia para pacientes com déficits motores dimidiados após acidente vascular cerebral. Fisioterapia em Movimento 2023;36 View
  10. Vital I, Machado W. Development and evaluation of content of the mobile app Cinesia for patients with unilateral motor deficits after stroke. Fisioterapia em Movimento 2023;36 View
  11. Figeys M, Koubasi F, Hwang D, Hunder A, Miguel-Cruz A, Ríos Rincón A. Challenges and promises of mixed-reality interventions in acquired brain injury rehabilitation: A scoping review. International Journal of Medical Informatics 2023;179:105235 View
  12. Aderinto N, Olatunji G, Abdulbasit M, Edun M, Aboderin G, Egbunu E. Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence. Annals of Medicine 2023;55(2) View
  13. Sgubin G, Deodato M, Murena L. Gamification in Rehabilitation: The Role of Subjective Experience in a Multisensory Learning Context – A Narrative Review. Gestalt Theory 2023;45(1-2):121 View
  14. Kim D, Park J, Kim M, Byun S, Jung C, Jeong H, Woo S, Lee K, Lee M, Jung J, Lee D, Ryu B, Yang S, Baek S. Automatic Assessment of Upper Extremity Function and Mobile Application for Self-Administered Stroke Rehabilitation. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2024;32:652 View

Books/Policy Documents

  1. Kriegel E, Lazarevic B, Feifer D, Athanasian C, Chow N, Sklar J, Asante Y, Goldman C, Milanaik R. Springer Handbook of Augmented Reality. View