Published on in Vol 7, No 1 (2020): Jan-Jun

The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study

The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study

The Practical Work of Ensuring the Effective Use of Serious Games in a Rehabilitation Clinic: Qualitative Study

Authors of this article:

João Almeida1 Author Orcid Image ;   Francisco Nunes1 Author Orcid Image

Journals

  1. Haghighi Osgouei R, Soulsby D, Bello F. Rehabilitation Exergames: Use of Motion Sensing and Machine Learning to Quantify Exercise Performance in Healthy Volunteers. JMIR Rehabilitation and Assistive Technologies 2020;7(2):e17289 View
  2. Garske C, Dyson M, Dupan S, Nazarpour K. Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers. JMIR Serious Games 2021;9(1):e23710 View
  3. Mangal N, Tiwari A. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316 View
  4. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  5. Garske C, Dyson M, Dupan S, Morgan G, Nazarpour K. Serious Games Are Not Serious Enough for Myoelectric Prosthetics. JMIR Serious Games 2021;9(4):e28079 View
  6. Li W, Shi P, Li S, Yu H. Current status and clinical perspectives of extended reality for myoelectric prostheses: review. Frontiers in Bioengineering and Biotechnology 2024;11 View
  7. Soumis D, Tselikas N. A Web-Based Platform for Hand Rehabilitation Assessment. Big Data and Cognitive Computing 2025;9(3):52 View

Books/Policy Documents

  1. Mostachetti I, Vitali A, Regazzoni D, Rizzi C. Design Tools and Methods in Industrial Engineering IV. View

Conference Proceedings

  1. Soumis D, Tselikas N. 2024 13th International Conference on Modern Circuits and Systems Technologies (MOCAST). Serious Game for Hand Therapy Assessment View