Published on in Vol 6, No 2 (2019): Jul-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/12010, first published
.
![Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review](https://asset.jmir.pub/assets/31916e0701bc48eef6ba13336aa395a4.png 480w,https://asset.jmir.pub/assets/31916e0701bc48eef6ba13336aa395a4.png 960w,https://asset.jmir.pub/assets/31916e0701bc48eef6ba13336aa395a4.png 1920w,https://asset.jmir.pub/assets/31916e0701bc48eef6ba13336aa395a4.png 2500w)
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