Published on in Vol 6, No 2 (2019): Jul-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12010, first published .
Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

IEEE Transactions on Medical Robotics and Bionics

Citations:
ForceArm: A Wearable Pneumatic Gel Muscle (PGM)-Based Assistive Suit for the Upper Limb View

Chaos, Solitons & Fractals

Citations:
Effectiveness of gamification for the rehabilitation of neurodegenerative disorders View

Applied Sciences

Citations:
Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery View

Computer Methods and Programs in Biomedicine

Citations:
Influence on the user's emotional state of the graphic complexity level in virtual therapies based on a robot-assisted neuro-rehabilitation platform View

JMIR Rehabilitation and Assistive Technologies

Citations:
Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study View

Cancer Medicine

Citations:
The clinical application value of mixed‐reality‐assisted surgical navigation for laparoscopic nephrectomy View

Evidence-Based Complementary and Alternative Medicine

Citations:
Effects of Body Weight Support-Tai Chi Footwork Training on Balance Control and Walking Function in Stroke Survivors with Hemiplegia: A Pilot Randomized Controlled Trial View