Published on in Vol 6, No 2 (2019): Jul-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12010, first published .
Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Journals

  1. Das S, Kurita Y. ForceArm: A Wearable Pneumatic Gel Muscle (PGM)-Based Assistive Suit for the Upper Limb. IEEE Transactions on Medical Robotics and Bionics 2020;2(2):269 View
  2. Adlakha S, Chhabra D, Shukla P. Effectiveness of gamification for the rehabilitation of neurodegenerative disorders. Chaos, Solitons & Fractals 2020;140:110192 View
  3. Kungwengwe T, Evans R. Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery. Applied Sciences 2020;10(14):4868 View
  4. Villar B, Viñas P, Turiel J, Carlos Fraile Marinero J, Gordaliza A. Influence on the user's emotional state of the graphic complexity level in virtual therapies based on a robot-assisted neuro-rehabilitation platform. Computer Methods and Programs in Biomedicine 2020;190:105359 View
  5. LaPiana N, Duong A, Lee A, Alschitz L, Silva R, Early J, Bunnell A, Mourad P. Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study. JMIR Rehabilitation and Assistive Technologies 2020;7(2):e17822 View
  6. Li G, Dong J, Wang J, Cao D, Zhang X, Cao Z, Lu G. The clinical application value of mixed‐reality‐assisted surgical navigation for laparoscopic nephrectomy. Cancer Medicine 2020;9(15):5480 View
  7. Yu X, Jin X, Lu Y, Gao Y, Xu H, Xue X, Fang L, Hu J, Wang X. Effects of Body Weight Support-Tai Chi Footwork Training on Balance Control and Walking Function in Stroke Survivors with Hemiplegia: A Pilot Randomized Controlled Trial. Evidence-Based Complementary and Alternative Medicine 2020;2020:1 View
  8. Tuah N, Ahmedy F, Gani A, Yong L. A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges. Information 2021;12(2):91 View
  9. Nizamis K, Athanasiou A, Almpani S, Dimitrousis C, Astaras A. Converging Robotic Technologies in Targeted Neural Rehabilitation: A Review of Emerging Solutions and Challenges. Sensors 2021;21(6):2084 View
  10. Huamanchahua D, Vargas-Martinez A, Ramirez-Mendoza R. Kinematic of the Position and Orientation Synchronization of the Posture of a n DoF Upper-Limb Exoskeleton with a Virtual Object in an Immersive Virtual Reality Environment. Electronics 2021;10(9):1069 View

Books/Policy Documents

  1. Guo Y, Gu X, Yang G. Digitalization in Healthcare. View
  2. Pozzi M, Radhakrishnan U, Rojo Agustí A, Koumaditis K, Chinello F, Moreno J, Malvezzi M. Education in & with Robotics to Foster 21st-Century Skills. View