Published on 20.09.19 in Vol 6, No 2 (2019): Jul-Dec
Works citing "Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review"
According to Crossref, the following articles are citing this article (DOI 10.2196/12010):
(note that this is only a small subset of citations)
- Das S, Kurita Y. ForceArm: A Wearable Pneumatic Gel Muscle (PGM)-Based Assistive Suit for the Upper Limb. IEEE Transactions on Medical Robotics and Bionics 2020;2(2):269CrossRef
- Kungwengwe T, Evans R. Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery. Applied Sciences 2020;10(14):4868CrossRef
- Villar BF, Viñas PF, Turiel JP, Carlos Fraile Marinero J, Gordaliza A. Influence on the user's emotional state of the graphic complexity level in virtual therapies based on a robot-assisted neuro-rehabilitation platform. Computer Methods and Programs in Biomedicine 2020;190:105359CrossRef
- Li G, Dong J, Wang J, Cao D, Zhang X, Cao Z, Lu G. The clinical application value of mixed‐reality‐assisted surgical navigation for laparoscopic nephrectomy. Cancer Medicine 2020;9(15):5480CrossRef