Published on in Vol 1, No 1 (2014): Inaugural Issue

THERAPIST: Towards an Autonomous Socially Interactive Robot for Motor and Neurorehabilitation Therapies for Children

THERAPIST: Towards an Autonomous Socially Interactive Robot for Motor and Neurorehabilitation Therapies for Children

THERAPIST: Towards an Autonomous Socially Interactive Robot for Motor and Neurorehabilitation Therapies for Children

Journals

  1. Turp M, González J, Pulido J, Fernández F. Developing a Robot-Guided Interactive Simon Game for Physical and Cognitive Training. International Journal of Humanoid Robotics 2019;16(01):1950003 View
  2. Calderita L, Bustos P, Mejías C, Fernández F, Viciana R, Bandera A. Asistente Robótico Socialmente Interactivo para Terapias de Rehabilitación Motriz con Pacientes de Pediatría. Revista Iberoamericana de Automática e Informática Industrial RIAI 2015;12(1):99 View
  3. Reche-Lopez P, Perez-Lorenzo J, Rivas F, Viciana-Abad R. Binaural lateral localization of multiple sources in real environments using a kurtosis-driven split-EM algorithm. Engineering Applications of Artificial Intelligence 2018;69:137 View
  4. Marfil R, Romero-Garces A, Bandera J, Manso L, Calderita L, Bustos P, Bandera A, Garcia-Polo J, Fernandez F, Voilmy D. Perceptions or Actions? Grounding How Agents Interact Within a Software Architecture for Cognitive Robotics. Cognitive Computation 2020;12(2):479 View
  5. Assis G, Corrêa A, Martins M, Pedrozo W, Lopes R. An augmented reality system for upper-limb post-stroke motor rehabilitation: a feasibility study. Disability and Rehabilitation: Assistive Technology 2014:1 View
  6. Dawe J, Sutherland C, Barco A, Broadbent E. Can social robots help children in healthcare contexts? A scoping review. BMJ Paediatrics Open 2019;3(1):e000371 View
  7. González J, Pulido J, Fernández F. A three-layer planning architecture for the autonomous control of rehabilitation therapies based on social robots. Cognitive Systems Research 2017;43:232 View
  8. Parre M, Sujatha B, de Carvalho M. Novel Human-Centered Robotics: Towards an Automated Process for Neurorehabilitation. Neurology Research International 2021;2021:1 View
  9. Guillén Ruiz S, Calderita L, Hidalgo-Paniagua A, Bandera Rubio J. Measuring Smoothness as a Factor for Efficient and Socially Accepted Robot Motion. Sensors 2020;20(23):6822 View
  10. Sobrepera M, Lee V, Johnson M. The design of Lil’Flo, a socially assistive robot for upper extremity motor assessment and rehabilitation in the community via telepresence. Journal of Rehabilitation and Assistive Technologies Engineering 2021;8:205566832110018 View
  11. Santos N, Bavaresco R, Tavares J, Ramos G, Barbosa J. A systematic mapping study of robotics in human care. Robotics and Autonomous Systems 2021;144:103833 View
  12. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  13. Holohan M, Fiske A. “Like I’m Talking to a Real Person”: Exploring the Meaning of Transference for the Use and Design of AI-Based Applications in Psychotherapy. Frontiers in Psychology 2021;12 View
  14. Pulido J, Suarez-Mejias C, Gonzalez J, Duenas Ruiz A, Ferrand Ferri P, Martinez Sahuquillo M, Ruiz De Vargas C, Infante-Cossio P, Parra Calderon C, Fernandez F. A Socially Assistive Robotic Platform for Upper-Limb Rehabilitation: A Longitudinal Study With Pediatric Patients. IEEE Robotics & Automation Magazine 2019;26(2):24 View
  15. Jouaiti M, Dautenhahn K. Robot-assisted therapy for upper limb impairments in cerebral palsy: A scoping review and suggestions for future research. Paladyn, Journal of Behavioral Robotics 2023;14(1) View
  16. Iosa M, Verrelli C, Gentile A, Ruggieri M, Polizzi A. Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review. Frontiers in Pediatrics 2022;10 View
  17. Copaci D, Arias J, Gómez-Tomé M, Moreno L, Blanco D. sEMG-Based Gesture Classifier for a Rehabilitation Glove. Frontiers in Neurorobotics 2022;16 View

Books/Policy Documents

  1. Manso L, Bustos P, Bandera J, Romero-Garcés A, Calderita L, Marfil R, Bandera A. Brain-Inspired Computing. View
  2. Bustos P, Manso L, Bandera J, Romero-Garcés A, Calderita L, Marfil R, Bandera A. Robot 2015: Second Iberian Robotics Conference. View
  3. Haut M, Manso L, Gallego D, Paoletti M, Bustos P, Bandera A, Romero-Garcés A. Robot 2015: Second Iberian Robotics Conference. View
  4. Fiske A, Henningsen P, Buyx A. Ethics of Digital Well-Being. View
  5. Robinson N, Connolly J, Hides L, Kavanagh D. Social Robotics. View
  6. Bandera A, Bustos P. Brain-Inspired Computing. View
  7. . Instilling Digital Competencies Through Educational Robotics. View