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Published on in Vol 12 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/70802, first published .
Woman plays AR game, whacking moles in a virtual reality experience

Home-Based Augmented Reality Exercise For People With Parkinson Disease: Qualitative Acceptability Study

Home-Based Augmented Reality Exercise For People With Parkinson Disease: Qualitative Acceptability Study

Journals

  1. van Doorn P, Nyman E, Wishaupt K, van der Krogt M, Roerdink M. Deriving Motor States and Mobility Metrics from Gamified Augmented Reality Rehabilitation Exercises in People with Parkinson’s Disease. Sensors 2025;25(23):7172 View
  2. Hardeman L, van Bergem J, van Dam A, Snethlage C, van Wegen E, Gerrits K, Nonnekes J, Geerse D, Roerdink M. Home-Based Augmented Reality Gait-and-Balance Therapy in Parkinson Disease: An Examination of Exercise Intensity. Archives of Physical Medicine and Rehabilitation 2025 View
  3. Hoogendoorn E, Geerse D, van Dam A, van Hall S, van Doorn P, Hardeman L, Hoozemans M, Stins J, Roerdink M. Cueing-assisted gamified augmented-reality home rehabilitation for gait and balance in people with Parkinson disease: feasibility and effectiveness in the clinical pathway. Physical Therapy 2026;106(3) View
  4. Koeglsperger T, Höllerhage M, Kassubek J, Woitalla D, Winkler J, Klucken J. The future digital outpatient clinic for movement disorders: from technological innovation to ethical and systemic implementation—a position paper. Journal of Neural Transmission 2026 View
  5. Baltissen L, Stienstra M, Denoo L, Knoben J. Barriers and Facilitators to the 3 Sides of Extended Reality-Rehabilitation Adoption: Scoping Review. Journal of Medical Internet Research 2026;28:e80055 View