Published on in Vol 10 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/39543, first published .
Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial

Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial

Gamified Physical Rehabilitation for Older Adults With Musculoskeletal Issues: Pilot Noninferiority Randomized Clinical Trial

Journals

  1. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  2. Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
  3. Ciubean A, Popa T, Ciortea V, Dogaru G, Ungur R, Borda I, Irsay L. „Digital therapeutics” in musculoskeletal pain management: a narrative review of Gamification, Virtual Reality and Augmented Reality approaches. Balneo and PRM Research Journal 2024;15(Vol.15, no. 2):691 View
  4. Martinsen L, Østerås N, Moseng T, Tveter A. Usage, Attitudes, Facilitators, and Barriers Toward Digital Health Technologies in Musculoskeletal Care: Survey Among Primary Care Physiotherapists in Norway. JMIR Rehabilitation and Assistive Technologies 2024;11:e54116 View
  5. Chen K, Vinjamuri R, Wang H, Kadiyala S. Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation. IEEE Internet of Things Journal 2024;11(24):39560 View

Books/Policy Documents

  1. Rosa M, Lopes S, Silva E, Pincegher D, Martins N. Serious Games. View
  2. Arslan B, Bulut O, Meriç M. Handbook of the Behavior and Psychology of Disease. View