Published on in Vol 10 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39543, first published
.

Journals
- Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
- Gutiérrez-Pérez B, Martín-García A, Murciano-Hueso A, de Oliveira Cardoso A. Use of serious games with older adults: systematic literature review. Humanities and Social Sciences Communications 2023;10(1) View
- Ciubean A, Popa T, Ciortea V, Dogaru G, Ungur R, Borda I, Irsay L. „Digital therapeutics” in musculoskeletal pain management: a narrative review of Gamification, Virtual Reality and Augmented Reality approaches. Balneo and PRM Research Journal 2024;15(Vol.15, no. 2):691 View
- Martinsen L, Østerås N, Moseng T, Tveter A. Usage, Attitudes, Facilitators, and Barriers Toward Digital Health Technologies in Musculoskeletal Care: Survey Among Primary Care Physiotherapists in Norway. JMIR Rehabilitation and Assistive Technologies 2024;11:e54116 View
- Chen K, Vinjamuri R, Wang H, Kadiyala S. Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation. IEEE Internet of Things Journal 2024;11(24):39560 View
- Yadav K, Chhabra C, Aziz R, Khan S, Kaur H, Devi P. Computer technology and software as catalysts of gamification advancements in various domains of physical therapy: A narrative review. Physiotherapy - The Journal of Indian Association of Physiotherapists 2025;19(1):22 View
- Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
- Chen L, Jang F, Li M, Zong W, Yu H. Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review. JMIR Aging 2025;8:e78686 View
- Li J, Tang X, Hu W, Chen M, Zhang M, Lao Y, Tang L. Efficacy of exergame interventions on muscle strength in older adults: A systematic review and meta-analysis. Experimental Gerontology 2025;212:112958 View
Books/Policy Documents
Conference Proceedings
- Samonte M, Donato L, Fallarme K, Ocampo N. Proceeding of the 2024 6th International Conference on Information Technology and Computer Communications. MemoRecall: A Senior Friendly Web Application for Holistic Intervention of Early Memory Lapses in Geriatric Individuals View
- Vidyasagar K, Sai G, Ruchita M, Saikia M. 2024 2nd International Conference on Recent Trends in Microelectronics, Automation, Computing and Communications Systems (ICMACC). Gamified Rehabilitation and Physiotherapy Using MediaPipe for Posture and Hand Gesture Recognition View
- Sharma B, Mantri A, Khosla P, Sharma A, Singh A. INTERNATIONAL CONFERENCE ON EMERGING MATERIALS, SMART MANUFACTURING, AND COMPUTATIONAL INTELLIGENCE. Gamified VR-interfaced knee healer with realtime cardiovascular monitoring View
