Published on in Vol 9, No 2 (2022): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26990, first published .
Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports

Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports

Robotic Table and Serious Games for Integrative Rehabilitation in the Early Poststroke Phase: Two Case Reports

Journals

  1. Vidal E, Castro-Gutierrez E, Arisaca R, Paz-Valderrama A, Albiol-Pérez S. Serious Game for Fine Motor Control Rehabilitation for Children With Epileptic Encephalopathy: Development and Usability Study. JMIR Formative Research 2023;7:e50492 View
  2. Chaki J, Woźniak M. Deep Learning and Artificial Intelligence in Action (2019–2023): A Review on Brain Stroke Detection, Diagnosis, and Intelligent Post-Stroke Rehabilitation Management. IEEE Access 2024;12:52161 View
  3. Hadjipanayi C, Banakou D, Michael-Grigoriou D. Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review. Heliyon 2024;10(18):e37581 View
  4. Burdea G, Kim N, Polistico K, Kadaru A, Roll D, Grampurohit N. Novel integrative rehabilitation system for the upper extremity: Design and usability evaluation. Journal of Rehabilitation and Assistive Technologies Engineering 2021;8 View
  5. Sánchez-Gil J, Sáez-Manzano A, López-Luque R, Ochoa-Sepúlveda J, Cañete-Carmona E. Gamified devices for stroke rehabilitation: A systematic review. Computer Methods and Programs in Biomedicine 2025;258:108476 View

Books/Policy Documents

  1. Tello E, Paez C, Perez E. Advances in Bioengineering and Clinical Engineering. View