Published on in Vol 8, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29763, first published .
A Virtual Smash Room for Venting Frustration or Just Having Fun: Participatory Design of Virtual Environments in Digitally Reinforced Cancer Rehabilitation

A Virtual Smash Room for Venting Frustration or Just Having Fun: Participatory Design of Virtual Environments in Digitally Reinforced Cancer Rehabilitation

A Virtual Smash Room for Venting Frustration or Just Having Fun: Participatory Design of Virtual Environments in Digitally Reinforced Cancer Rehabilitation

Journals

  1. Cocca A, Veulliet N, Niedermeier M, Drenowatz C, Cocca M, Greier K, Ruedl G. Psychometric Parameters of the Intrinsic Motivation Inventory Adapted to Physical Education in a Sample of Active Adults from Austria. Sustainability 2022;14(20):13681 View
  2. Skovgaard R, Pihl T, Andersen H, Konradsen H. Virtual reality assisted post-operative physical training – Development of software and first clinical test. Nordisk sygeplejeforskning 2024;14(1):1 View
  3. Pardini S, Kim S, de Jesus B, Lopes M, Leggett K, Falk T, Smith C, Appel L. SafeVRwards: Designing a complementary virtual reality module to the Safewards framework intended to relax and manage conflict in mental health wards. BMJ Open Quality 2024;13(2):e002769 View
  4. Mulgund P, Li Y, Singh R, Purao S, Agrawal L. The Design and Evaluation of a Mental Health Educational App for Paternal Postpartum Depression. International Journal of Human–Computer Interaction 2025;41(20):13192 View
  5. Elkefi S, Tounsi A, Boudiche S, Matthews A, Hernandez R, Lourimi N. Extended reality in supporting cancer patients and survivors; A systematic review on the benefits and challenges across the cancer care continuum. Future Healthcare Journal 2025:100483 View

Conference Proceedings

  1. Han D, Kim D, Kim K, Cho I. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Exploring the Effects of VR Activities on Stress Relief: A Comparison of Sitting-in-Silence, VR Meditation, and VR Smash Room View