Published on in Vol 8, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/28210, first published .
Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report

Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report

Examining the Feasibility of Early Mobilization With Virtual Reality Gaming Using Head-Mounted Display and Adaptive Software With Adolescents in the Pediatric Intensive Care Unit: Case Report

Journals

  1. Ammann-Reiffer C, Kläy A, Keller U. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation. JMIR Serious Games 2022;10(3):e38509 View
  2. Sinha A, Rubin S, Jarvis J. Promoting Functional Recovery in Critically Ill Children. Pediatric Clinics of North America 2023;70(3):399 View
  3. Kanschik D, Bruno R, Wolff G, Kelm M, Jung C. Virtual and augmented reality in intensive care medicine: a systematic review. Annals of Intensive Care 2023;13(1) View
  4. Peyrachon R, Rébillard A. Effects of Active Video Games in Patients With Cancer: Systematic Review. JMIR Cancer 2023;9:e45037 View
  5. Lai B, Young R, Craig M, Chaviano K, Swanson-Kimani E, Wozow C, Davis D, Rimmer J. Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study. JMIR Formative Research 2023;7:e47630 View
  6. Liu K, Tronstad O, Flaws D, Churchill L, Jones A, Nakamura K, Fraser J. From bedside to recovery: exercise therapy for prevention of post-intensive care syndrome. Journal of Intensive Care 2024;12(1) View
  7. Bexson C, Oldham G, Wray J. Safety of virtual reality use in children: a systematic review. European Journal of Pediatrics 2024;183(5):2071 View
  8. Tuominen P, Saarni L. The use of virtual technologies with music in rehabilitation: a scoping systematic review. Frontiers in Virtual Reality 2024;5 View
  9. Lai B, Chaviano K, Richman J, Ahmad M, Wright A, Young R, Davis D, Rimmer J, Madan-Swain A, Chewning J. Extended reality gaming for exercise and mindfulness throughout pediatric cancer rehabilitation: randomized controlled trial protocol (Preprint). JMIR Research Protocols 2024 View