Published on in Vol 8, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/24337, first published .
Parents' Perspectives on a Computer Game–Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits

Parents' Perspectives on a Computer Game–Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits

Parents' Perspectives on a Computer Game–Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits

Journals

  1. Parmar S, Kanitkar A, Sepehri N, Bhairannawar S, Szturm T. Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. “You Are Kidding—Right?”. Sensors 2021;21(17):5766 View
  2. Shah L, Parmar S, Patil S, Joshi S, Parmar D. Effectiveness of Conventional Physiotherapy and Visual Training on Visuomotor Integration in Children with Visual Impairment in Neurodevelopmental Disorders-A Randomized Trial. Critical Reviews in Physical and Rehabilitation Medicine 2023;35(1):1 View
  3. Peramalaiah M, Parmar S, Sepehri N, Muthukumarana S, Kanitkar A, Hin C, Szturm T. Evaluation of a Game-Based Mechatronic Device for Rehabilitation of Hand-Arm Function in Children With Cerebral Palsy: Feasibility Randomized Controlled Trial. JMIR Rehabilitation and Assistive Technologies 2025;12:e65358 View
  4. Kilicoglu E, Unuvar B. The effect of game-based exercises on upper extremity muscle strength, tactile gnosia, and functionality: A randomized controlled study. WORK: A Journal of Prevention, Assessment & Rehabilitation 2024 View

Conference Proceedings

  1. Wittmann D, Friederike Fischer H, Martins T, Joost G. 2021 International Symposium on Wearable Computers. TheraTrousers: Reactive wearable for playful therapeutic self-empowerment View