Published on in Vol 2, No 2 (2015): Jul-Dec
Journals
- Bonnechère B, Jansen B, Omelina L, Sholukha V, Van Sint Jan S. Validation of the Balance Board for Clinical Evaluation of Balance During Serious Gaming Rehabilitation Exercises. Telemedicine and e-Health 2016;22(9):709 View
- Bonnechère B, Van Hove O, Jansen B, Van Sint Jan S. Validation of the Wii Balance Board to assess static balance during dual-task activity in healthy subjects. Medicine in Novel Technology and Devices 2019;1:100003 View
- Morino S, Yamashita M, Umezaki F, Hatanaka H, Takahashi M. Assessment of Motion and Muscle Activation Impacts on Low Back Pain during Pregnancy Using an Inertial Measurement Unit. Applied Sciences 2020;10(11):3690 View
- Audiffren J, Contal E. Preprocessing the Nintendo Wii Board Signal to Derive More Accurate Descriptors of Statokinesigrams. Sensors 2016;16(8):1208 View
- Estévez-Pedraza Á, Martínez-Méndez R, Portillo-Rodríguez O, Parra-Rodríguez L. Portable Device for the Measurement and Assessment of the Human Equilibrium. Annals of Biomedical Engineering 2021;49(2):933 View
- Madshaven J, Markseth T, Jomås D, Isabwe G, Ottestad M, Reichert F, Sanfilippo F. Investigating the User Experience of Virtual Reality Rehabilitation Solution for Biomechatronics Laboratory and Home Environment. Frontiers in Virtual Reality 2021;2 View
- Van Hove O, Pichon R, Pallanca P, Cebolla A, Noel S, Feipel V, Deboeck G, Bonnechère B. Influence of Speech and Cognitive Load on Balance and Timed up and Go. Brain Sciences 2022;12(8):1018 View
Books/Policy Documents
- Bonnechère B. Serious Games in Physical Rehabilitation. View