Published on in Vol 2 , No 1 (2015) :Jan-Jun
Journals
- Yusif S, Soar J, Hafeez-Baig A. Older people, assistive technologies, and the barriers to adoption: A systematic review. International Journal of Medical Informatics 2016;94:112 View
- Signal N, McLaren R, Rashid U, Vandal A, King M, Almesfer F, Henderson J, Taylor D. Haptic Nudges Increase Affected Upper Limb Movement During Inpatient Stroke Rehabilitation: Multiple-Period Randomized Crossover Study. JMIR mHealth and uHealth 2020;8(7):e17036 View
- Choi H, Wren T, Steele K. Gastrocnemius operating length with ankle foot orthoses in cerebral palsy. Prosthetics & Orthotics International 2017;41(3):274 View
- Mortazavi F, Nadian-Ghomsheh A. Continues online exercise monitoring and assessment system with visual guidance feedback for stroke rehabilitation. Multimedia Tools and Applications 2019;78(22):32055 View
- Emmerson K, Harding K, Lockwood K, Taylor N. Home exercise programs supported by video and automated reminders for patients with stroke: A qualitative analysis. Australian Occupational Therapy Journal 2018;65(3):187 View
- Valdés B, Glegg S, Lambert-Shirzad N, Schneider A, Marr J, Bernard R, Lohse K, Hoens A, Van der Loos H. Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned. Games for Health Journal 2018;7(3):197 View
- Lambert-Shirzad N, Van der Loos H. On identifying kinematic and muscle synergies: a comparison of matrix factorization methods using experimental data from the healthy population. Journal of Neurophysiology 2017;117(1):290 View
- Smith A, Sookhoo J, McArthur C, Surlin S, Akinyemi A, Gardner P, Papaioannou A. “Think of It Like a Game”: Older Adults’ and Health Professionals’ Perspectives on Interactive Exercise Technology Design. Physiotherapy Canada 2021;73(3):286 View
- Fahr A, Kläy A, Keller J, van Hedel H. An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study. JMIR Serious Games 2021;9(3):e26028 View