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Published on in Vol 8, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/24950, first published .
Man in VR headset plays HTC Vive virtual reality game, another watches

Investigating the Use of Virtual Reality Headsets for Postural Control Assessment: Instrument Validation Study

Investigating the Use of Virtual Reality Headsets for Postural Control Assessment: Instrument Validation Study

Journals

  1. Abayasiri R, Padilha Lanari Bo A, Dick T, Baghaei N. Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study. JMIR Serious Games 2025;13:e70376 View
  2. Bayram G, Sahin G, Yilmaz G, Tayboga U, Celik A, Yildirim Y, Saribas P, Tarakci D. Integration of the wingate anaerobic test into a virtual reality- based evaluation system. BMC Sports Science, Medicine and Rehabilitation 2025;17(1) View
  3. León-Domínguez U. Towards an artificial intelligence clinical decision-support system based on immersive virtual reality for neurocognitive assessment. Ergonomics 2025:1 View
  4. Saucier D, McDonald K, Mydlo M, Barber R, Wall E, Derby H, Reneker J, Chander H, Burch R, Weinstein J. Validating a Wearable VR Headset for Postural Sway: Comparison with Force Plate COP Across Standardized Sensorimotor Tests. Electronics 2025;14(21):4156 View
  5. Alrashidi M, Alanazi A, Alkhannani S, Alharbi A, Almuayrifi S, Alhammad A, Alhammad S, Mashabi A. Virtual reality as an assessment tool in neurorehabilitation: a scoping review of current evidence and future directions. BMC Sports Science, Medicine and Rehabilitation 2025;18(1) View
  6. Halamanzhuk L, Blavt O, Lapshynskyi O, Paykush M, Bodnar A. Digitalization of functional reach test based on artificial intelligence as an innovative tool for individualization of physical education of students with disabilities. Слобожанський науково-спортивний вісник 2026;30(2):192 View
  7. Prosun P, Chaudhry S, Imtiaz M, Raavi P, DiSalvo D, Appiah-Kubi K. Preliminary Evaluation of the Virtual Reality–Based Gait Sensory Interaction Test (GaitSIT) for Quantifying Sensory Reweighting During Walking Balance. Methods and Protocols 2026;9(4):108 View

Books/Policy Documents

  1. Zuo Y, Wu S, Zhou J. HCI International 2023 – Late Breaking Papers. View
  2. Nishida T, Murata S, Sawai S, Fujikawa S, Yamamoto R, Shizuka Y, Shimizu and Hideki Nakano N. Physical Therapy and Rehabilitation - Research and Clinical Application. View

Conference Proceedings

  1. Abayasiri A, Dick T, Padilha Lanari Bo A, Baghaei N. Proceedings of the 37th Australian Conference on Human-Computer Interaction. Age-Related Differences in Immersive Experience During a Balance Task with VR Illusions View