Review
- Lena Elgert1, MSc ;
- Bianca Steiner2, MSc ;
- Birgit Saalfeld1, MSc ;
- Michael Marschollek1, MD, Prof Dr ;
- Klaus-Hendrik Wolf1, PhD
1Peter L. Reichertz Institute for Medical Informatics of TU Braunschweig and Hannover Medical School, Hannover, Germany
2Peter L. Reichertz Institute for Medical Informatics of TU Braunschweig and Hannover Medical School, Braunschweig, Germany
Corresponding Author:
Lena Elgert, MSc
Peter L. Reichertz Institute for Medical Informatics of TU Braunschweig and Hannover Medical School
Carl-Neuberg-Straße 1
Hannover, 30625
Germany
Phone: 49 511 532 19333
Email: lena.elgert@plri.de
Abstract
Background: Health-enabling technologies (HETs) are information and communication technologies that promote individual health and well-being. An important application of HETs is telerehabilitation for patients with musculoskeletal shoulder disorders. Currently, there is no overview of HETs that assist patients with musculoskeletal shoulder disorders when exercising at home.
Objective: This scoping review provides a broad overview of HETs that assist patients with musculoskeletal shoulder disorders when exercising at home. It focuses on concepts and components of HETs, exercise program strategies, development phases, and reported outcomes.
Methods: The search strategy used Medical Subject Headings and text words related to the terms upper extremity, exercises, and information and communication technologies. The MEDLINE, Embase, IEEE Xplore, CINAHL, PEDro, and Scopus databases were searched. Two reviewers independently screened titles and abstracts and then full texts against predefined inclusion and exclusion criteria. A systematic narrative synthesis was performed. Overall, 8988 records published between 1997 and 2019 were screened. Finally, 70 articles introducing 56 HETs were included.
Results: Identified HETs range from simple videoconferencing systems to mobile apps with video instructions to complex sensor-based technologies. Various software, sensor hardware, and hardware for output are in use. The most common hardware for output are PC displays (in 34 HETs). Microsoft Kinect cameras in connection with related software are frequently used as sensor hardware (in 27 HETs). The identified HETs provide direct or indirect instruction, monitoring, correction, assessment, information, or a reminder to exercise. Common parameters for exercise instructions are a patient’s range of motion (in 43 HETs), starting and final position (in 32 HETs), and exercise intensity (in 20 HETs). In total, 48 HETs provide visual instructions for the exercises; 29 HETs report on telerehabilitation aspects; 34 HETs only report on prototypes; and 15 HETs are evaluated for technical feasibility, acceptance, or usability, using different assessment instruments. Efficacy or effectiveness is demonstrated for only 8 HETs. In total, 18 articles report on patients’ evaluations. An interdisciplinary contribution to the development of technologies is found in 17 HETs.
Conclusions: There are various HETs, ranging from simple videoconferencing systems to complex sensor-based technologies for telerehabilitation, that assist patients with musculoskeletal shoulder disorders when exercising at home. Most HETs are not ready for practical use. Comparability is complicated by varying prototype status, different measurement instruments, missing telerehabilitation aspects, and few efficacy studies. Consequently, choosing an HET for daily use is difficult for health care professionals and decision makers. Prototype testing, usability, and acceptance tests with the later target group under real-life conditions as well as efficacy or effectiveness studies with patient-relevant core outcomes for every promising HET are required. Furthermore, health care professionals and patients should be more involved in the product design cycle to consider relevant practical aspects.
doi:10.2196/21107
Keywords
Introduction
Background
Health-enabling technologies (HETs) promote individual health and well-being via sensors and communication technologies [Haux R, Koch S, Lovell NH, Marschollek M, Nakashima N, Wolf KH. Health-enabling and ambient assistive technologies: past, present, future. Yearb Med Inform 2016 Jun 30;Suppl 1:S76-S91 [FREE Full text] [CrossRef] [Medline]1,Kohlmann M, Gietzelt M, Haux R, Song B, Wolf KH, Marschollek M. A methodological framework for the analysis of highly intensive, multimodal and heterogeneous data in the context of health-enabling technologies and ambient-assisted living. Inform Health Soc Care 2014;39(3-4):294-304. [CrossRef] [Medline]2]. They are information and communication technologies, particularly for the health sector. One field of HET application is telerehabilitation, a subcategory of telehealth care and telemedicine. Telerehabilitation provides and supports rehabilitation measures at a distance and connects health care professionals and patients [Winters JM. Telerehabilitation research: emerging opportunities. Annu Rev Biomed Eng 2002;4:287-320. [CrossRef] [Medline]3,Institute of Medicine. Telemedicine: A Guide to Assessing Telecommunications for Health Care. Washington, DC: The National Academies Press; 1996.4]. An aging population, the shortage of health care professionals, especially in rural areas, and special situations with contact restrictions such as the coronavirus pandemic show the importance of telerehabilitation [Peretti A, Amenta F, Tayebati SK, Nittari G, Mahdi SS. Telerehabilitation: review of the state-of-the-art and areas of application. JMIR Rehabil Assist Technol 2017 Jul 21;4(2):e7 [FREE Full text] [CrossRef] [Medline]5,Turolla A, Rossettini G, Viceconti A, Palese A, Geri T. Musculoskeletal physical therapy during the COVID-19 pandemic: is telerehabilitation the answer? Phys Ther 2020 Aug 12;100(8):1260-1264 [FREE Full text] [CrossRef] [Medline]6] and the potential of HETs for telerehabilitation [Peretti A, Amenta F, Tayebati SK, Nittari G, Mahdi SS. Telerehabilitation: review of the state-of-the-art and areas of application. JMIR Rehabil Assist Technol 2017 Jul 21;4(2):e7 [FREE Full text] [CrossRef] [Medline]5,Haux R, Howe J, Marschollek M, Plischke M, Wolf KH. Health-enabling technologies for pervasive health care: on services and ICT architecture paradigms. Inform Health Soc Care 2008 Jun;33(2):77-89. [CrossRef] [Medline]7]. This also applies to HETs that assist patients with musculoskeletal shoulder disorders in their home-based exercises and exercises outside of physiotherapy. Shoulder disorders are among the most frequently reported musculoskeletal problems and lead to considerable socioeconomic costs [Virta L, Joranger P, Brox JI, Eriksson R. Costs of shoulder pain and resource use in primary health care: a cost-of-illness study in Sweden. BMC Musculoskelet Disord 2012 Feb 10;13:17 [FREE Full text] [CrossRef] [Medline]8,Huisstede BM, Bierma-Zeinstra SM, Koes BW, Verhaar JA. Incidence and prevalence of upper-extremity musculoskeletal disorders. A systematic appraisal of the literature. BMC Musculoskelet Disord 2006 Jan 31;7:7 [FREE Full text] [CrossRef] [Medline]9]. To maintain or improve the success of therapy, patients with musculoskeletal shoulder disorders usually perform exercises at home to complement their rehabilitation treatment (eg, physiotherapy) [CONCEPT PAPER: WHO Guidelines on Health-Related Rehabilitation (Rehabilitation Guidelines). World Health Organization. URL: https://www.who.int/disabilities/care/rehabilitation_guidelines_concept.pdf [accessed 2020-06-04] 10].
Although there are a few reviews on information and communication technologies to assist exercise therapy for patients with neurological diseases [Laver KE, Adey-Wakeling Z, Crotty M, Lannin NA, George S, Sherrington C. Telerehabilitation services for stroke. Cochrane Database Syst Rev 2020 Jan 31;1:CD010255. [CrossRef] [Medline]11-Chen Y, Abel KT, Janecek JT, Chen Y, Zheng K, Cramer SC. Home-based technologies for stroke rehabilitation: a systematic review. Int J Med Inform 2019 Mar;123:11-22 [FREE Full text] [CrossRef] [Medline]13], an overview of technologies for patients with musculoskeletal shoulder disorders is missing. Such an overview could show the current state of HET development, the need for development, and indications for clinical use.
Objectives
Against this background, the overall aim of this review is to identify and analyze the concepts and components of HETs, strategies of exercise programs, development phases, and reported outcomes for HETs that assist patients with musculoskeletal shoulder disorders who exercise at home. The following research questions were addressed:
- Overview:
- Target group: Which groups do the HETs target?
- Objectives: What are the reported objectives of the HETs?
- Forms of HET assistance:
- Instruction: How do HETs assist patients with instructions on how to perform exercises?
- Monitoring: How do HETs monitor exercise quality and quantity?
- Correction: How do HETs correct patients’ exercise performance?
- Assessment: How do HETs assist patients in terms of assessment?
- Provision of information: To what extent do HETs provide additional information beyond direct assistance during the exercises?
- Reminder: How do HETs assist patients in terms of reminding them to exercise?
- Visualization: What forms of exercise visualization do HETs provide?
- Telerehabilitation: To what extent do HETs use telerehabilitation aspects?
- Strategies used by exercise programs:
- Structure: How are HET-assisted exercises structured in terms of therapeutic goals, number of different exercises, frequency of exercise execution, and phases of the exercise program?
- Adaptation: How can the exercises and the exercise programs in HETs be adapted?
- HET components:
- Sensor hardware: What sensor hardware is used to capture (motion) data?
- Hardware: What hardware is used as output device for patients?
- Software: Is the software off-the-shelf or self-developed?
- Development and evaluation:
- Interdisciplinary development: To what extent were HETs developed in interdisciplinary cooperation?
- System status and project phase: What is the current system status or project phase and which phases have been reported?
- Evaluation: Which (clinical) outcomes are reported?
Methods
Eligibility Criteria
This scoping review was conducted following the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analysis extension for Scoping Reviews) [Tricco AC, Lillie E, Zarin W, O'Brien KK, Colquhoun H, Levac D, et al. PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation. Ann Intern Med 2018 Oct 02;169(7):467-473. [CrossRef] [Medline]14]. Inclusion criteria were defined according to the PICO (Patient or Population, Intervention, Comparison, Outcome) framework [Hoogendam A, de Vries Robbé PF, Overbeke AJ. Comparing patient characteristics, type of intervention, control, and outcome (PICO) queries with unguided searching: a randomized controlled crossover trial. J Med Libr Assoc 2012 Apr;100(2):121-126 [FREE Full text] [CrossRef] [Medline]15]. Patients were defined as patients with musculoskeletal shoulder disorders. Intervention was described as technology-assisted exercises outside of therapy sessions, specifically technology-assisted, home-based shoulder exercises. Comparators or any specific outcomes were not specified as this scoping review aims to provide a general overview. Articles on other populations (eg, adults with neurological disorders) and articles on other interventions (home-based exercises not assisted by information and communication technologies or with movement analyses unrelated to exercising) were excluded. Robots, exoskeletons, and orthoses intervening in the exercise flow in a special way were also excluded because of the lack of comparability with other technologies. Articles on studies with and without follow-up were included, and there were no restrictions by type of setting as long as the HETs were suitable for application at patients’ homes. Peer-reviewed articles in all languages were included. Articles in languages other than English or German were classified and translated by external experts.
Information Sources
MEDLINE (PubMed interface), Embase (OVID interface), IEEE Xplore, CINAHL (Cumulative Index to Nursing and Allied Health Literature), PEDro, and Scopus databases were searched. The year 1997 was chosen as the starting point for the search because before this, the use of information and communication technologies, assistive technologies, and HETs to assist patients with their exercises was rare. The search was conducted on July 16, 2019. To maximize the coverage of literature, the reference lists of included articles and relevant reviews identified through the search were complementarily scanned by following the pearl growing method.
Search Strategy
The search strategy was developed according to the PICO framework using Medical Subject Headings (MeSH) and text words related to the terms upper extremity, exercises, and information and communication technologies. The specific search strategies were developed by a medical computer scientist and a physiotherapist in consultation with the review team and 2 librarians experienced in systematic literature searches. The MEDLINE strategy was adapted to the syntax and subject headings of the other databases. The search terms are included in Search queries.Multimedia Appendix 1
Selection, Categorization, and Data Extraction
Literature search results from each database were imported into the literature management program Citavi (Citavi 5, Swiss Academic Software). Duplicates were removed by PubMed ID, Digital Object Identifier, and International Standard Book Number (ISBN).
Two reviewers (LE and B Steiner) independently screened the titles and abstracts against predefined inclusion and exclusion criteria. Full texts were obtained for all titles that met the inclusion criteria or where there were uncertainties. The 2 reviewers screened all full texts for final inclusion. Disagreements in both screening processes were resolved through discussion. Persisting disagreements were resolved through discussion with a third party from the review team (B Saalfeld or KW). The reasons for excluding articles were recorded and categorized according to the fulfilled exclusion criteria (only the first matching criterion). Overlapping or accompanying articles describing the same HET were included and specified in a summary table. Only the main article was included in the overview.
To ensure consistency between the 2 reviewers, a pilot data extraction was conducted on 5 randomly selected articles of the included full-text articles. The 2 reviewers independently extracted data from these 5 articles. Disagreements on categorization were resolved through discussion. Persisting disagreements were resolved through discussion with a third party from the review team (B Saalfeld or KW). One reviewer (LE) then extracted the data from all other eligible full-text articles based on the consensus reached during discussion of the 5 articles.
Synthesis of Results
A systematic narrative synthesis was performed with information presented in texts and tables to explain the characteristics, categories, and findings of the included articles. A coding frame with categories and subcategories was built in a mix of concept-driven and data-driven approaches (deductively-inductively) [Schreier M. Qualitative content analysis in practice. London: SAGE; 2012.16]. The main categories form of HET assistance, exercise program strategy, HET components, system/project phase, and reported outcomes were defined as concept-driven after literature research and unstructured expert interviews. The 2 categories interdisciplinary development and adaptation, along with further subcategories, were derived from the texts using a data-driven approach in the form of a growing list. All coded categories and subcategories can be found in the Results section and in Overview of results.Multimedia Appendix 2
Results
Overview
The PRISMA flow diagram in Overview of results.Figure 1 (adapted from [Moher D, Liberati A, Tetzlaff J, Altman DG, PRISMA Group. Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. BMJ 2009;339:b2535 [FREE Full text] [Medline]17]) provides an overview of the literature search.
Multimedia Appendix 2

All identified articles and related HETs, grouped by telerehabilitation aspects, are shown in a table in Overview of identified articles and related health-enabling technologies with telerehabilitation aspects.Multimedia Appendix 3
Target Group
All 56 articles describe HETs that can help patients with musculoskeletal shoulder disorders when exercising at home (Table 1). Of these, 18 articles refer to a specific target group for their use [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]36,Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37,Yeh SC, Lee SH, Fank YJ, Gong YH, Lin JH, Hsieh YC. A cloud-based tele-rehabilitation system for frozen shoulder. AMR 2013 Jul;717:766-771. [CrossRef]45,Huang M, Lee S, Yeh S, Chan R, Rizzo A, Xu W, et al. Intelligent frozen shoulder rehabilitation. IEEE Intell Syst 2014 May;29(3):22-28. [CrossRef]47-McGirr K, Harring SI, Kennedy TSR, Pedersen MFS, Hirata RP, Thorborg K, et al. An elastic exercise band mounted with a bandcizer™ can differentiate between commonly prescribed home exercises for the shoulder. Int J Sports Phys Ther 2015 Jun;10(3):332-340 [FREE Full text] [Medline]50,Uttarwar P, Mishra D. Development of a kinect-based physical rehabilitation system. 2015 Presented at: Third International Conference on Image Information Processing (ICIIP); 2015; Waknaghat p. 387-392. [CrossRef]52,Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54,Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58,Arif A, Maulidevi N, Dharma D, Alimansyah M, Prabowo T. An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation. 2018 Presented at: 5th International Conference on Data and Software Engineering; 2018 Nov 7-8; Senggigi Beach. [CrossRef]62,Fikar P, Schoenauer C, Kaufmann H. The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome. 2013 Presented at: 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops; 2013 May 5-8; Venice. [CrossRef]68,Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77]. In 11 articles, the HET is recommended for several target groups [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19,Budziszewski P. A low cost virtual reality system for rehabilitation of upper limb. In: VAMR 2013: Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer; 2013 Presented at: VAMR 2013; 2013 July 21-26; Las Vegas p. 32-39. [CrossRef]30,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42,Shieh C, Kao C, Weng S, Lin Y, Horng M. An intelligent flexbar for upper-limb rehabilitation based on wireless sensor network. In: Proceedings of the 2nd International Conference on Medical and Health Informatics. New York, NY, United States: Association for Computing Machinery; 2018 Presented at: 2nd International Conference on Medical and Health Informatics - ICMHI '18; 2018 June; Tsukuba Japan p. 160-164. [CrossRef]53,Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Wiederhold B, Wiederhold M. Evaluation of virtual reality therapy in augmenting the physical and cognitive rehabilitation of war veterans. Int J Disabil Hum Dev 2006;5(3):211-216. [CrossRef]75,Yin Z, Xu H. A wearable rehabilitation game controller using IMU sensor. 2018 Presented at: IEEE International Conference on Applied System Invention (ICASI); 2018 Apr 13-17; Chiba p. 1060-1062. [CrossRef]76,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81,Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]83]. Cubukcu and Yüzgec [Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55], for example, address patients with shoulder joint, muscle, and tendon damage. In 5 articles, the focus is on patients with musculoskeletal shoulder problems and patients with neurological disorders (eg, stroke) [Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42,Yin Z, Xu H. A wearable rehabilitation game controller using IMU sensor. 2018 Presented at: IEEE International Conference on Applied System Invention (ICASI); 2018 Apr 13-17; Chiba p. 1060-1062. [CrossRef]76,Goršič M, Cikajlo I, Novak D. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity. J Neuroeng Rehabil 2017 Mar 23;14(1):23 [FREE Full text] [CrossRef] [Medline]80,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81,Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]83]. In total, 27 articles do not directly name the proposed target group [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29,Chang C, Chang Y, Chang H, Chou L. An interactive game-based shoulder wheel system for rehabilitation. Patient Prefer Adherence 2012;6:821-828 [FREE Full text] [CrossRef] [Medline]34,Pinto J, Carvalho H, Chambel G, Ramiro J, Goncalves A. Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation. 2018 Presented at: 6th International Conference on Serious Games and Applications for Health; 2018 May 16-18; Vienna p. 2573-3060. [CrossRef]38,Postolache O, Teixeira L, Cordeiro J, Lima L, Arriaga P, Rodrigues M, et al. Tailored Virtual Reality for Smart Physiotherapy. 2019 Presented at: 11th International Symposium on Advanced Topics in Electrical Engineering (ATEE); 2019 March 28-30; Bucharest, Romania p. 1-6. [CrossRef]40,Symeonidis I, Kavallieratou E. Development and assessment of a physiotherapy system based on serious games. In: Proceedings of the XIV Mediterranean Conference on Medical and Biological Engineering and Computing. 2016 Presented at: MEDICON 2016; 2016 March 31st-April 2nd; Paphos p. 592-559. [CrossRef]43,Viegas V, Postolache O, Pereira J, Girão P. NUI therapeutic serious games with metrics validation based on wearable devices. In: 2016 IEEE International Instrumentation and Measurement Technology Conference Proceedings. 2016 Presented at: IEEE International Instrumentation and Measurement Technology Conference; 2016 May 23-26; Taipei, Taiwan p. 1-6. [CrossRef]44,Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]46,Da Cunha Neto JS, Filho PP, Da Silva GP, Da Cunha Olegario NB, Duarte JB, De Albuquerque VH. Dynamic evaluation and treatment of the movement amplitude using kinect sensor. IEEE Access 2018;6:17292-17305. [CrossRef]51,Uttarwar P, Mishra D. Development of a kinect-based physical rehabilitation system. 2015 Presented at: Third International Conference on Image Information Processing (ICIIP); 2015; Waknaghat p. 387-392. [CrossRef]52,Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55-Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57,Wang Q, De Baets L, Timmermans A, Chen W, Giacolini L, Matheve T, et al. Motor control training for the shoulder with smart garments. Sensors (Basel) 2017 Jul 22;17(7) [FREE Full text] [CrossRef] [Medline]59,Chen C. Multimedia virtualized environment for shoulder pain rehabilitation. J Phys Ther Sci 2016 Apr;28(4):1349-1354 [FREE Full text] [CrossRef] [Medline]61,Da Gama AEF, Chaves TM, Figueiredo LS, Baltar A, Meng M, Navab N, et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Comput Methods Programs Biomed 2016 Oct;135:105-114 [FREE Full text] [CrossRef] [Medline]65-Fernandez-Cervantes V, Stroulia E, Castillo C, Oliva L, Gonzalez F. Serious rehabilitation games with Kinect. 2015 Presented at: IEEE Games Entertainment Media Conference (GEM); 2015 Oct 14-16; Toronto. [CrossRef]67,Muñoz G, Casero J, Cárdenas R. Usability study of a kinect-based rehabilitation tool for the upper limbs. In: Rocha Á, Adeli H, Reis L, Costanzo S, editors. New Knowledge in Information Systems and Technologies. Cham: Springer; 2019:755-763.69,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70,Powell V, Powell W. Therapy-led design of home-based virtual rehabilitation. 2015 Presented at: IEEE 1st Workshop on Everyday Virtual Reality (WEVR); 2015 Mar 23; Arles. [CrossRef]72,Shi Y, Peng Q. A VR-based user interface for the upper limb rehabilitation. Procedia CIRP 2018;78:115-120. [CrossRef]74,Chen P, Du Y, Shih C, Yang L, Lin H, Fan S. Development of an upper limb rehabilitation system using inertial movement units and kinect device. 2016 Presented at: International Conference on Advanced Materials for Science and Engineering (ICAMSE); 2016; Tainan p. 275-278. [CrossRef]78,Goršič M, Cikajlo I, Novak D. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity. J Neuroeng Rehabil 2017 Mar 23;14(1):23 [FREE Full text] [CrossRef] [Medline]80,Kanbe A, Ishihara S, Nagamachi M. Development and evaluation of ankle mobility VR rehabilitation game. In: Chung W, Shin C, editors. Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Cham: Springer; 2018.82,Ar I, Akgul YS. A Computerized Recognition System for the Home-Based Physiotherapy Exercises Using an RGBD Camera. IEEE Trans Neural Syst Rehabil Eng 2014 Nov;22(6):1160-1171. [CrossRef]84-Tekriwal R, Pandian BJ. ANN based assistance for exercise patterns using accelerometer data. Energy Procedia 2017 Jun;117:424-431. [CrossRef]87].
Target group | Frequency, n (%) | References to health-enabling technologies |
Frozen shoulder | 18 (32) | [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]36,Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37,Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42,Yeh SC, Lee SH, Fank YJ, Gong YH, Lin JH, Hsieh YC. A cloud-based tele-rehabilitation system for frozen shoulder. AMR 2013 Jul;717:766-771. [CrossRef]45,Huang M, Lee S, Yeh S, Chan R, Rizzo A, Xu W, et al. Intelligent frozen shoulder rehabilitation. IEEE Intell Syst 2014 May;29(3):22-28. [CrossRef]47-Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.49,Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54,Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Arif A, Maulidevi N, Dharma D, Alimansyah M, Prabowo T. An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation. 2018 Presented at: 5th International Conference on Data and Software Engineering; 2018 Nov 7-8; Senggigi Beach. [CrossRef]62,Du Y, Shih C, Fan S, Lin H, Chen P. An IMU-compensated skeletal tracking system using Kinect for the upper limb. Microsyst Technol 2018 Feb 13;24(10):4317-4327. [CrossRef]66,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70,Yin Z, Xu H. A wearable rehabilitation game controller using IMU sensor. 2018 Presented at: IEEE International Conference on Applied System Invention (ICASI); 2018 Apr 13-17; Chiba p. 1060-1062. [CrossRef]76,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81,Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]83] |
Shoulder impingement syndrome | 11 (20) | [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,McGirr K, Harring SI, Kennedy TSR, Pedersen MFS, Hirata RP, Thorborg K, et al. An elastic exercise band mounted with a bandcizer™ can differentiate between commonly prescribed home exercises for the shoulder. Int J Sports Phys Ther 2015 Jun;10(3):332-340 [FREE Full text] [Medline]50,Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Fikar P, Schoenauer C, Kaufmann H. The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome. 2013 Presented at: 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops; 2013 May 5-8; Venice. [CrossRef]68,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70,Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Wiederhold B, Wiederhold M. Evaluation of virtual reality therapy in augmenting the physical and cognitive rehabilitation of war veterans. Int J Disabil Hum Dev 2006;5(3):211-216. [CrossRef]75,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81] |
Rotator cuff tear | 8 (14) | [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70,Wiederhold B, Wiederhold M. Evaluation of virtual reality therapy in augmenting the physical and cognitive rehabilitation of war veterans. Int J Disabil Hum Dev 2006;5(3):211-216. [CrossRef]75,Goršič M, Cikajlo I, Novak D. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity. J Neuroeng Rehabil 2017 Mar 23;14(1):23 [FREE Full text] [CrossRef] [Medline]80,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81] |
Humerus fracture | 7 (13) | [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Shieh C, Kao C, Weng S, Lin Y, Horng M. An intelligent flexbar for upper-limb rehabilitation based on wireless sensor network. In: Proceedings of the 2nd International Conference on Medical and Health Informatics. New York, NY, United States: Association for Computing Machinery; 2018 Presented at: 2nd International Conference on Medical and Health Informatics - ICMHI '18; 2018 June; Tsukuba Japan p. 160-164. [CrossRef]53,Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81] |
Rheumatoid arthritis | 6 (11) | [Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81] |
Arthrosis | 5 (9) | [Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70,Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81] |
Objectives
Assistance with home exercises and monitoring exercises are the most reported HET objectives (34/56, 61%). Simple instructions are reported for 12 HETs. Only one HET aims at patients’ reintegration into employment [Lucchesi I, Lorussi F, Bellizzi M, Carbonaro N, Casarosa S, Trotta L, et al. Daily life self-management and self-treatment of musculoskeletal disorders through SHOULPHY. In: MobiHealth 2017: Wireless Mobile Communication and Healthcare. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 247. Cham: Springer; 2018 Presented at: MobiHealth 2017; 2017 November 14-15; Vienna p. 233-241. [CrossRef]32].
A total of 14 articles describe a specific period of use. This period ranges from 3 weeks [Muñoz G, Casero J, Cárdenas R. Usability study of a kinect-based rehabilitation tool for the upper limbs. In: Rocha Á, Adeli H, Reis L, Costanzo S, editors. New Knowledge in Information Systems and Technologies. Cham: Springer; 2019:755-763.69] to 12 weeks [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24,Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54] to 6 months [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20]. The reason given for these periods is the underlying study design, inappropriate therapeutic follow-up time, or the duration of the rehabilitation phase.
Forms of HET Assistance
The HETs assist patients with their exercises by instructing, monitoring, correcting, assisting with assessments, providing additional information, and reminding them about exercising (Table 2).
The instruction, monitoring, and correction of exercises, as well as the provision of additional information, is carried out directly or indirectly. Direct HETs instruct patients on specific movements, give feedback on movement performance or provide additional information (eg, how to modify daily activities [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20]). Indirect assistance occurs in 2 different ways or in a combination of both. Either therapists assist directly using HETs (eg, watching videos of patients [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29] and receiving accumulated data for interpretation [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23]) or HETs instruct, monitor, or correct patients’ movements indirectly by playing games [Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31].
Other ideas for supporting patients while exercising at home are described in the discussions of the identified articles but have not yet been realized. These ideas are mentioned in Table 2 under “Implementation planned.”
Availability HETa assistance | Available (%) (direct (%) + indirect (%)) | Implementation planned, n (%) |
Instruction | 50 (89) (19 (34)+31 (55)) | 0 (0) |
Monitoring | 40 (71) (34 (61)+6 (11)) | 4 (7) |
Correction | 36 (64) (9 (16)+27 (48)) | 4 (7) |
Assessment | 26 (46) (26 (46)+0 (0)) | 4 (7) |
Additional Information | 7 (13) (5 (9)+2 (4)) | 0 (0) |
Reminder | 4 (7) (4 (7)+0 (0)) | 0 (0) |
aHET: health-enabling technology.
Instruction
Usually, patients need instructions on how to perform exercises correctly. This subsection focuses on (1) whether it is specified who gives the instruction, (2) in which form and with which movement parameters, (3) the timing, and (4) which visual, auditory, or tactile types of assistance are used in the exercise programs.
In total, 47 articles report instructions given by HETs, whereas 3 articles report guidance by therapists alone [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29,Da Cunha Neto JS, Filho PP, Da Silva GP, Da Cunha Olegario NB, Duarte JB, De Albuquerque VH. Dynamic evaluation and treatment of the movement amplitude using kinect sensor. IEEE Access 2018;6:17292-17305. [CrossRef]51]. In 6 articles, HETs and therapists instruct exercises together [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19,Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24,Symeonidis I, Kavallieratou E. Development and assessment of a physiotherapy system based on serious games. In: Proceedings of the XIV Mediterranean Conference on Medical and Biological Engineering and Computing. 2016 Presented at: MEDICON 2016; 2016 March 31st-April 2nd; Paphos p. 592-559. [CrossRef]43,Shieh C, Kao C, Weng S, Lin Y, Horng M. An intelligent flexbar for upper-limb rehabilitation based on wireless sensor network. In: Proceedings of the 2nd International Conference on Medical and Health Informatics. New York, NY, United States: Association for Computing Machinery; 2018 Presented at: 2nd International Conference on Medical and Health Informatics - ICMHI '18; 2018 June; Tsukuba Japan p. 160-164. [CrossRef]53,Wang Q, De Baets L, Timmermans A, Chen W, Giacolini L, Matheve T, et al. Motor control training for the shoulder with smart garments. Sensors (Basel) 2017 Jul 22;17(7) [FREE Full text] [CrossRef] [Medline]59]. Pastora-Bernal et al [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24], for example, provide training videos with exercise instructions, and the therapist enhances this via videoconferencing. With the iJoint App, the therapist guides the patient while the app provides information about target angles, actual angles, number of repetitions, and beeps when a target angle is reached [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23]. A total of 25 HETs indirectly instruct exercises using games.
Both direct and indirect exercise instructions are mostly given using range of motion (ROM; 43/50, 86%). Other parameters related to movement execution are starting and final position (32/50, 64%), smoothness of movement (5/50, 10%), speed (18/50, 36%), strength [Shieh C, Kao C, Weng S, Lin Y, Horng M. An intelligent flexbar for upper-limb rehabilitation based on wireless sensor network. In: Proceedings of the 2nd International Conference on Medical and Health Informatics. New York, NY, United States: Association for Computing Machinery; 2018 Presented at: 2nd International Conference on Medical and Health Informatics - ICMHI '18; 2018 June; Tsukuba Japan p. 160-164. [CrossRef]53], and correct posture [Wang Q, De Baets L, Timmermans A, Chen W, Giacolini L, Matheve T, et al. Motor control training for the shoulder with smart garments. Sensors (Basel) 2017 Jul 22;17(7) [FREE Full text] [CrossRef] [Medline]59]. Furthermore, 26 articles address a training framework for exercise instruction, that is, a kind of strategic planning of the exercise is described. At least one training science component of an exercise program must be named to fulfill this category. This can be the intensity of the exercises, for example, the intensity (20/50, 40%) and the scope (12/50, 24%) are most frequently mentioned. Only 2 articles report on frequency [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58] or density [Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58,Chen C. Multimedia virtualized environment for shoulder pain rehabilitation. J Phys Ther Sci 2016 Apr;28(4):1349-1354 [FREE Full text] [CrossRef] [Medline]61] with regard to correct exercise performance.
All exercise instructions are given synchronously, that is, the patient is instructed before performing the exercise or while exercising. The Shoulder Physiotherapy Application, for example, provides visual instructions using skeletal images and text messages about correct exercise execution [Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55]. Two articles describe both synchronous and asynchronous exercise instructions via videos and written feedback [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24]. The asynchronous part of the exercise instruction is done later via a supplementary paper-based document with an overview of the exercises [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24] or written feedback with exercise instructions via email [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20].
The type of assistance ranges from visual to auditory to tactile instructions for the exercises. Most articles describe visual assistance using symbols (n=33), messages or texts (n=25), avatars (n=22), videos (n=14), schemes or models (n=11), skeleton images (n=2), and photos (n=1) in different combinations. For example, the Kinect-based telerehabilitation system (KiReS) depicts the current and target status of movement with two 3D avatars and shows repetitions, series, next posture, and motivational messages. A 3-level color scale indicates whether a patient has reached a posture [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19]. Pekyavas and Ergun [Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71] and Rizzo et al [Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73] use the Wii games of boxing and bowling with visual, auditory, and tactile exercise guidance.
Monitoring
Some HETs can monitor the quality and quantity of the performed exercises. Monitoring makes it possible to either give direct feedback to the exercising patient or inform the therapist about the patient’s current state or long-term development. The degree of detail in monitoring ranges from simply recording the information that training took place on a certain day [Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58] to indicating how many repetitions of an exercise were completed [Dahl-Popolizio S, Loman J, Cordes CC. Comparing outcomes of kinect videogame-based occupational/physical therapy versus usual care. Games Health J 2014 Jun;3(3):157-161. [CrossRef] [Medline]56] to storing aggregated data on ROM and the recognition of compensatory movements [Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31]. In addition, 34 HETs monitor exercises directly, whereas 6 use indirect monitoring (Table 2); 2 articles report indirect monitoring solely by physiotherapists during videoconferencing [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Eriksson L, Lindström B, Gard G, Lysholm J. Physiotherapy at a distance: a controlled study of rehabilitation at home after a shoulder joint operation. J Telemed Telecare 2009 Jul 09;15(5):215-220. [CrossRef]28]; 4 articles report on therapists who monitor exercises using HETs, and 10 report on both HETs and therapists who monitor the exercises. This is done, for example, by physicians and therapists evaluating recorded videos [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20]. Passive registration of exercise execution means that monitoring starts automatically when HET-assisted exercising starts. This is described in 34 articles, whereas in 5 other articles, patients must activate the control (eg, recording ROM) to compare and track improvements [Mangal N, Pal S, Khosla A. Frozen Shoulder Rehabilitation Using Microsoft Kinect. 2017 Presented at: International Conference on Innovations in Green Energy and Healthcare Technologies (IGEHT); 2017 March 16-18; Coimbatore p. 1-6. [CrossRef]48]. A HET named PARC, for example, shows records of the scores and repetitions for the prescribed exercises. Physiotherapists can view exercise videos and results based on ROM measurement [Symeonidis I, Kavallieratou E. Development and assessment of a physiotherapy system based on serious games. In: Proceedings of the XIV Mediterranean Conference on Medical and Biological Engineering and Computing. 2016 Presented at: MEDICON 2016; 2016 March 31st-April 2nd; Paphos p. 592-559. [CrossRef]43].
Correction
The category correction of exercises indicates that the patient’s exercise performance is corrected in some way. This category also specifies by whom corrections are given, in which form, and with which parameter feedback is given. The timing of correction and parameters concerning the correction of movements are stated in the last paragraph of this subsection. In total, 9 HETs provide direct correction of the exercises, the other 27 HETs correct the exercises indirectly, and 4 HETs plan to fulfill this function (Table 2).
There are instances in which therapists correct exercises while an HET serves as an aid, as is the case in a videoconferencing system [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29,Symeonidis I, Kavallieratou E. Development and assessment of a physiotherapy system based on serious games. In: Proceedings of the XIV Mediterranean Conference on Medical and Biological Engineering and Computing. 2016 Presented at: MEDICON 2016; 2016 March 31st-April 2nd; Paphos p. 592-559. [CrossRef]43]. Simultaneous correction by HETs and therapists also occur [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Yeh SC, Lee SH, Fank YJ, Gong YH, Lin JH, Hsieh YC. A cloud-based tele-rehabilitation system for frozen shoulder. AMR 2013 Jul;717:766-771. [CrossRef]45,Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]46,Da Cunha Neto JS, Filho PP, Da Silva GP, Da Cunha Olegario NB, Duarte JB, De Albuquerque VH. Dynamic evaluation and treatment of the movement amplitude using kinect sensor. IEEE Access 2018;6:17292-17305. [CrossRef]51,Da Gama AEF, Chaves TM, Figueiredo LS, Baltar A, Meng M, Navab N, et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Comput Methods Programs Biomed 2016 Oct;135:105-114 [FREE Full text] [CrossRef] [Medline]65,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73]. One example of how correction by an HET is implemented is the use of red and green buttons to indicate right and wrong movements. Popup messages provide additional explanations of correct movements [Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70].
The most common form of feedback is visual feedback (25/36, 69%). The articles report the following subcategories of visual feedback in descending order of frequency: messages/text, symbols, schemes, video, avatar, and skeleton imaging. Auditory feedback is characterized in 13 articles as either sounds or verbal explanations. Furthermore, 3 HETs provide tactile/haptic feedback, two of which use Wii games [Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73]. One single HET provides both visual, auditory and haptic feedback. It displays symbols that change color in a web application, gives auditory feedback (“keep on” or “sit straight”), and includes a module on a vest that vibrates to indicate incorrect posture [Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57].
Almost all HETs offering exercise corrections provide synchronous correction (33/36, 92%). Two HETs exclusively use asynchronous correction via written feedback [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20] and changes in game settings by therapists for indirect correction of patients’ movement performance [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Symeonidis I, Kavallieratou E. Development and assessment of a physiotherapy system based on serious games. In: Proceedings of the XIV Mediterranean Conference on Medical and Biological Engineering and Computing. 2016 Presented at: MEDICON 2016; 2016 March 31st-April 2nd; Paphos p. 592-559. [CrossRef]43]. Parameters for the correction of movement execution are ROM (n=28), starting and final position (n=25), speed (n=9), and smoothness of motion (n=4).
Assessment
The category assessment is concerned with all kinds of assessments from movement measurements to questionnaires provided by HETs. The forms of data collection (passive or active), timing, and content are categorized ( Overview of results.Multimedia Appendix 2
Provision of Information
The category provision of information includes all additional information beyond direct support for exercise execution. In total, 7 articles report on this topic. Of these, 2 articles describe a given structure for videoconferences to do so. Structural elements include a question period [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26] and a three-way meeting with patients, outpatient physiotherapists, and physiotherapists at the hospital [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29]. A total of 5 HETs provide information as a tutorial that shows how to use the HET [Arif A, Maulidevi N, Dharma D, Alimansyah M, Prabowo T. An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation. 2018 Presented at: 5th International Conference on Data and Software Engineering; 2018 Nov 7-8; Senggigi Beach. [CrossRef]62], how to use the wearable devices [Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37], “information on different care activities and how to modify daily activities” [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20], “on-screen tips about the importance of exercising” [Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70], and a display screen showing “a brief definition of frozen shoulder, [...] common treatment options, pain medication, and mobilization exercises” [Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58].
Reminder to Exercise
A total of 4 HETs remind patients to exercise. One article reports a calendar reminder and a status report for exercises for each training session [Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58]. The other 3 articles do not specify the implementation of this function [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37,Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54].
Visualization
Exercises are visualized in different ways: 2D or 3D graphics and aggregated information mostly visualize guidance or exercise performance (eg, by ROM values, speed in graphs, and real-time videos [Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]46]). Aggregated information can take the form of graphs or scores in a game. The subcategories augmented reality, augmented virtuality, and virtual reality can be thought of on a continuum between physical reality and virtual environment according to Milgram et al [Milgram P, Takemura H, Utsumi A, Kishino F. Augmented reality: a class of displays on the reality-virtuality continuum. Proc SPIE 2351, Telemanipulator and Telepresence Technologies 1995 Dec 21. [CrossRef]88]. No subcategories for physical reality were created. The other 3 subcategories were created in a data-driven manner. To be classified as virtual reality, both the visualization of the exercises and feedback during the exercises must take place in a virtual environment. Augmented reality indicates that the virtual and physical environment are mixed. If, in this mix, a Red Green Blue (RGB) image is visualized in a virtual environment, then it is classified as augmented virtuality and, as such, a subcategory of augmented reality. In total, 15 HETs use virtual reality, 15 use augmented reality, and 5 use augmented virtuality. Sveistrup et al [Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]83], for example, show an RGB image of the patient in front of a soccer net in a virtual soccer environment where the patient has to stop balls from scoring.
Telerehabilitation
The category telerehabilitation deals with the rehabilitation measure of exercise assistance at a distance. The connection between patients and therapists and the communication between them with the help of HETs is considered in terms of the aim of communication, initiation of contacts, timing and communication channel, and content of messages. Message content is subcategorized in movement execution, framework for training, display of training, assessment, and aggregated information.
Table 3 gives an overview of HETs using (20/56, 36%) or planning to use (7/56, 13%) telerehabilitation with mobile apps and game components or one of the two to assist patients in performing their exercises.
Number of subject | HETa, n (%) | HET using apps, n (%) | HET using game components, n (%) |
Telerehabilitation | 20 (36) | 18 (32) | 14 (25) |
Telerehabilitation planned for the future | 7 (13) | 3 (5) | 3 (5) |
No telerehabilitation | 29 (52) | 17 (30) | 17 (30) |
aHET: health-enabling technology.
Telerehabilitation contacts are usually initiated by therapists to check exercise results. For example, therapists log on to a therapist portal to view patients’ exercise parameters in graphs and videos [Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]46]. In total, 18 HETs use web interfaces as a communication channel. Additional communication channels include video chats [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Budziszewski P. A low cost virtual reality system for rehabilitation of upper limb. In: VAMR 2013: Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer; 2013 Presented at: VAMR 2013; 2013 July 21-26; Las Vegas p. 32-39. [CrossRef]30], video messages [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]46], text messages [McGirr K, Harring SI, Kennedy TSR, Pedersen MFS, Hirata RP, Thorborg K, et al. An elastic exercise band mounted with a bandcizer™ can differentiate between commonly prescribed home exercises for the shoulder. Int J Sports Phys Ther 2015 Jun;10(3):332-340 [FREE Full text] [Medline]50], and emails including video recordings of exercises customized for a patient, images, and parameters of each exercise [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24]. Eriksson et al [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29] report on a classic videoconference−based telerehabilitation. The timing of telerehabilitation contact is mostly not stated. In total, 5 articles report periodic telerehabilitation meetings (eg, twice a week [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20]). The MoMo app provides telerehabilitation contacts on demand [Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37].
The content of messages is largely consistent with the categories and subcategories described above for instruction, monitoring, and correction. Information on ROM (n=11), starting and final position (n=10), speed (n=8), and smoothness of motion (n=5), as well as assessment results (n=10), aggregated information (n=9), videos (n=7), avatar images (n=4), patient images (n=4), and photos (n=1) are displayed. Aggregated information concerns execution of exercises (n=8), exercise frequency (n=7), number of repetitions (n=7), and execution quality (n=5). This can take the form of a patient’s avatar movements from different rounds, target angle, arm side, date, time, number of repetitions, and ROM results in graphs [Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]36]. Intensity (n=9), scope (n=9), and frequency (n=4) represent the exercise program framework.
Strategies of Exercise Programs
Structure
This section describes HET-assisted exercises and exercise programs. Typical therapeutic goals of exercising for patients with shoulder disorders are reported. The most common goal is to maintain or improve shoulder mobility (30/56, 54%). This is followed by strengthening (14/56, 25%) and pain relief (13/56, 23%). Less frequently reported goals of technology-assisted exercises are initiation of scapulothoracic rhythm [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73], humeral head centering [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73], postural control [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37,Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57], increasing blood circulation within the affected area for faster recovery [Shieh C, Kao C, Weng S, Lin Y, Horng M. An intelligent flexbar for upper-limb rehabilitation based on wireless sensor network. In: Proceedings of the 2nd International Conference on Medical and Health Informatics. New York, NY, United States: Association for Computing Machinery; 2018 Presented at: 2nd International Conference on Medical and Health Informatics - ICMHI '18; 2018 June; Tsukuba Japan p. 160-164. [CrossRef]53], motor learning [Kanbe A, Ishihara S, Nagamachi M. Development and evaluation of ankle mobility VR rehabilitation game. In: Chung W, Shin C, editors. Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Cham: Springer; 2018.82], and increasing functional ability and occupational performance [Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77]. In total, 23 articles did not specify any goal for the implemented exercises.
Depending on the intended use and therapeutic goal, an exercise program can be designed differently in terms of the number of exercises, frequency of exercise, and exercise duration. The category number of assisted exercises represents the number of different supported exercises. This number is given for 18 HETs and ranges from 2 [Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31] to 9 [Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42]. Carbonaro et al [Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31], for example, describe 2 exercises to externally rotate the shoulder and abduct to 80° with an elastic band. Inertial measurement units identify compensatory movements during these exercises. Rahman et al [Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42] defined 9 different exercises (eg, shoulder flexion and shoulder extension) for mobilization with starting and final position and integrated them into the game Pluck the Fruits. An app instructs wiping movements for shoulder mobilization in patients with a frozen shoulder along with 3 other exercises in Stütz et al [Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58]. The counting of the exercises in this category follows the authors’ definition of the exercises.
Duration per exercise (program) performance ranges from 5 [Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54] to 60 min [Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77]. The exercise frequency per week ranges from twice a week [Huang M, Lee S, Yeh S, Chan R, Rizzo A, Xu W, et al. Intelligent frozen shoulder rehabilitation. IEEE Intell Syst 2014 May;29(3):22-28. [CrossRef]47] to 14 times a week [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26] with a recommended exercise frequency of once [Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58] to 3 times per day [Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54]. As justification for these recommendations, almost all articles mention aspects of study design. Only Chiensriwimol et al [Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]36] explain that the treatment of a frozen shoulder requires an exercise duration of 12 to 18 months with daily exercises.
Training therapeutic exercise programs for mobilization and strengthening can be roughly divided into warm-up phase, main phase, and cool-down phase. Only 5 of the 56 articles report on an exercise program with a warm-up phase and main phase [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77,Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]83]. Two of them also mention a cool-down phase [Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73], and one refers to a phase in which patients can ask therapists questions [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26].
Adaptation
Adaptation of exercises or exercise programs describes the possibility of adapting exercises or exercise programs to fit patient-specific characteristics, needs, or training progress. This is possible in 36 HETs. The most common criterion for adaptation is the ROM (28/36, 78%). In total, 24 HETs adjust the settings directly to the patient’s ROM, and 4 articles report on therapists using ROM to adapt to exercises. Other criteria are the individual patient (20/36, 56%), exercise duration (4/36, 11%), age and gender [Chang C, Chang Y, Chang H, Chou L. An interactive game-based shoulder wheel system for rehabilitation. Patient Prefer Adherence 2012;6:821-828 [FREE Full text] [CrossRef] [Medline]34], patient’s proportions [Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]55], patient’s disease [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19], and patient’s home environment [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29]. However, adjustment to patients is usually not described in detail. For example, Du et al [Du Y, Shih C, Fan S, Lin H, Chen P. An IMU-compensated skeletal tracking system using Kinect for the upper limb. Microsyst Technol 2018 Feb 13;24(10):4317-4327. [CrossRef]66] report adjusting the game settings and difficulty levels to fit each patient’s condition and demands without explaining how this is done. In total, 14 articles report on the adaptation of exercises during the course of therapy, and 22 articles report on the adaptation of exercises at the beginning of therapy.
Most often, therapists decide on the adjustment (28/36, 78%). Seldom do HETs adjust exercises independently (eg, adapt game levels according to a patient’s ROM [Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37]). Good interaction between the therapist and HET is visible in KiReS and iJoint App. KiReS supports therapists’ exercise decisions by assessing the rehabilitation phase based on the TrhOnt ontology [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19]. The iJoint App calibrates settings via ROM, whereas physiotherapists undertake adjustments to fit a patient’s progress [Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]36]. In total, 2 HETs allow patients to make additional adjustments and choose levels of difficulty [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]46].
HET Components
Various HET components, such as sensor hardware, hardware for output, and software, are used to assist patients in their exercises. A total of 47 HETs are transportable, 9 are body wearable, and 6 are transportable technologies with wearable components. Fixed installed HETs are not among the identified HETs. One reason for this is that only HETs suitable for use in patients’ homes are included.
Sensor Hardware
The depth-image camera Kinect from Microsoft is the most frequently used sensor hardware. In total, 27 articles report on HETs based on depth-image cameras and all of them use the Kinect. For 23 HETs, the version is not specified, and one uses Kinect for Xbox 360 (Kinect v1) [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19] and 3 use the newer version Kinect for Windows (Kinect v2) [Pinto J, Carvalho H, Chambel G, Ramiro J, Goncalves A. Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation. 2018 Presented at: 6th International Conference on Serious Games and Applications for Health; 2018 May 16-18; Vienna p. 2573-3060. [CrossRef]38,Da Cunha Neto JS, Filho PP, Da Silva GP, Da Cunha Olegario NB, Duarte JB, De Albuquerque VH. Dynamic evaluation and treatment of the movement amplitude using kinect sensor. IEEE Access 2018;6:17292-17305. [CrossRef]51,Muñoz G, Casero J, Cárdenas R. Usability study of a kinect-based rehabilitation tool for the upper limbs. In: Rocha Á, Adeli H, Reis L, Costanzo S, editors. New Knowledge in Information Systems and Technologies. Cham: Springer; 2019:755-763.69]. Inertial Measurement Units (IMU) are part of 15 HETs, and 14 HETs use accelerometers, 12 gyroscopes, and 10 magnetometers. Some HETs use multiple sensors. For example, Yeh et al [Yeh SC, Lee SH, Fank YJ, Gong YH, Lin JH, Hsieh YC. A cloud-based tele-rehabilitation system for frozen shoulder. AMR 2013 Jul;717:766-771. [CrossRef]45] combined joint angle measurements from IMU and Kinect v1 in their HET cloud motion-sensing rehabilitation system. In addition, 7 articles describe the use of sensors in smartphones. In three of them, an accelerometer, a gyroscope, and a magnetometer are used [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]36,Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58]. Smartphone cameras are also considered sensors in smartphones. A total of 4 HETs use the smartphone camera and 5 HETs have a conventional color camera; 2 articles report on the Wii Nunchuck Controller and on the Wii Remote [Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73]. In addition, 7 other controllers are used including other gaming controllers [Budziszewski P. A low cost virtual reality system for rehabilitation of upper limb. In: VAMR 2013: Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer; 2013 Presented at: VAMR 2013; 2013 July 21-26; Las Vegas p. 32-39. [CrossRef]30,Arif A, Maulidevi N, Dharma D, Alimansyah M, Prabowo T. An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation. 2018 Presented at: 5th International Conference on Data and Software Engineering; 2018 Nov 7-8; Senggigi Beach. [CrossRef]62,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77], a mouse [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26], a red glove for a virtual reality system [Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]83], a force feedback device [Kanbe A, Ishihara S, Nagamachi M. Development and evaluation of ankle mobility VR rehabilitation game. In: Chung W, Shin C, editors. Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Cham: Springer; 2018.82], and a standard shoulder wheel [Chang C, Chang Y, Hsiao B. The design of a shoulder rehabilitation game system. London; 2010 Presented at: IET International Conference on Frontier Computing. Theory, Technologies and Applications; 2010 Aug 4-6; Taichung. [CrossRef]33,Chang C, Chang Y, Chang H, Chou L. An interactive game-based shoulder wheel system for rehabilitation. Patient Prefer Adherence 2012;6:821-828 [FREE Full text] [CrossRef] [Medline]34]. The shoulder wheel has a control module for converting wheel rotation into control signals for 6 exergames. In one of the games, for example, arrows are fired at a target with the shoulder wheel at the correct angle [Chang C, Chang Y, Hsiao B. The design of a shoulder rehabilitation game system. London; 2010 Presented at: IET International Conference on Frontier Computing. Theory, Technologies and Applications; 2010 Aug 4-6; Taichung. [CrossRef]33,Chang C, Chang Y, Chang H, Chou L. An interactive game-based shoulder wheel system for rehabilitation. Patient Prefer Adherence 2012;6:821-828 [FREE Full text] [CrossRef] [Medline]34].
Hardware for Output
In total, 34 HETs use PC displays, 11 use smartphones, and 8 use televisions as hardware for output; 6 bigger screens (>40) or projectors [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Chang C, Chang Y, Chang H, Chou L. An interactive game-based shoulder wheel system for rehabilitation. Patient Prefer Adherence 2012;6:821-828 [FREE Full text] [CrossRef] [Medline]34,Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37,Postolache O, Teixeira L, Cordeiro J, Lima L, Arriaga P, Rodrigues M, et al. Tailored Virtual Reality for Smart Physiotherapy. 2019 Presented at: 11th International Symposium on Advanced Topics in Electrical Engineering (ATEE); 2019 March 28-30; Bucharest, Romania p. 1-6. [CrossRef]40,Huang M, Lee S, Yeh S, Chan R, Rizzo A, Xu W, et al. Intelligent frozen shoulder rehabilitation. IEEE Intell Syst 2014 May;29(3):22-28. [CrossRef]47,Fernandez-Cervantes V, Stroulia E, Castillo C, Oliva L, Gonzalez F. Serious rehabilitation games with Kinect. 2015 Presented at: IEEE Games Entertainment Media Conference (GEM); 2015 Oct 14-16; Toronto. [CrossRef]67] and 3 head-mounted displays [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]46,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60] are also reported. Furthermore, 6 articles do not specify the hardware [Pinto J, Carvalho H, Chambel G, Ramiro J, Goncalves A. Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation. 2018 Presented at: 6th International Conference on Serious Games and Applications for Health; 2018 May 16-18; Vienna p. 2573-3060. [CrossRef]38,Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.49,Du Y, Shih C, Fan S, Lin H, Chen P. An IMU-compensated skeletal tracking system using Kinect for the upper limb. Microsyst Technol 2018 Feb 13;24(10):4317-4327. [CrossRef]66,Muñoz G, Casero J, Cárdenas R. Usability study of a kinect-based rehabilitation tool for the upper limbs. In: Rocha Á, Adeli H, Reis L, Costanzo S, editors. New Knowledge in Information Systems and Technologies. Cham: Springer; 2019:755-763.69,Powell V, Powell W. Therapy-led design of home-based virtual rehabilitation. 2015 Presented at: IEEE 1st Workshop on Everyday Virtual Reality (WEVR); 2015 Mar 23; Arles. [CrossRef]72,Wiederhold B, Wiederhold M. Evaluation of virtual reality therapy in augmenting the physical and cognitive rehabilitation of war veterans. Int J Disabil Hum Dev 2006;5(3):211-216. [CrossRef]75]; however, these 6 articles describe interfaces for games that require visual control by the patient.
In addition, 3 haptic devices [Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Kanbe A, Ishihara S, Nagamachi M. Development and evaluation of ankle mobility VR rehabilitation game. In: Chung W, Shin C, editors. Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Cham: Springer; 2018.82], 2 audio-biofeedback modules [Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]23,Chiensriwimol N, H. Chan J, Mongkolnam P, Mekhora K. Monitoring frozen shoulder exercises to support clinical decision on treatment process using smartphone. Procedia Computer Science 2017;111:129-136. [CrossRef]35], and 3 LEDs controlled by an analog-digital converter with a microcontroller [Shieh C, Kao C, Weng S, Lin Y, Horng M. An intelligent flexbar for upper-limb rehabilitation based on wireless sensor network. In: Proceedings of the 2nd International Conference on Medical and Health Informatics. New York, NY, United States: Association for Computing Machinery; 2018 Presented at: 2nd International Conference on Medical and Health Informatics - ICMHI '18; 2018 June; Tsukuba Japan p. 160-164. [CrossRef]53] are used for output.
For most technologies, the output channel is visual. In total, 22 articles report on auditory and 5 on haptic channels [Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57,Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.60,Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Kanbe A, Ishihara S, Nagamachi M. Development and evaluation of ankle mobility VR rehabilitation game. In: Chung W, Shin C, editors. Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Cham: Springer; 2018.82]. Underreporting of auditory output channels is possible because not all articles on games indicate their likely use of auditory channels. For example, Powell and Powell [Powell V, Powell W. Therapy-led design of home-based virtual rehabilitation. 2015 Presented at: IEEE 1st Workshop on Everyday Virtual Reality (WEVR); 2015 Mar 23; Arles. [CrossRef]72] describe the sound of falling fruit for the game of fruit picking, whereas Rahman et al [Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42] do not mention this for a similar game.
Software
In total, 9 HETs use off-the-shelf software [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29,Viegas V, Postolache O, Pereira J, Girão P. NUI therapeutic serious games with metrics validation based on wearable devices. In: 2016 IEEE International Instrumentation and Measurement Technology Conference Proceedings. 2016 Presented at: IEEE International Instrumentation and Measurement Technology Conference; 2016 May 23-26; Taipei, Taiwan p. 1-6. [CrossRef]44,Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Wiederhold B, Wiederhold M. Evaluation of virtual reality therapy in augmenting the physical and cognitive rehabilitation of war veterans. Int J Disabil Hum Dev 2006;5(3):211-216. [CrossRef]75,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77,Goršič M, Cikajlo I, Novak D. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity. J Neuroeng Rehabil 2017 Mar 23;14(1):23 [FREE Full text] [CrossRef] [Medline]80,Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]83], whereas the basis for all other technologies is self-developed software. Two technologies use both off-the-shelf and self-developed software [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Viegas V, Postolache O, Pereira J, Girão P. NUI therapeutic serious games with metrics validation based on wearable devices. In: 2016 IEEE International Instrumentation and Measurement Technology Conference Proceedings. 2016 Presented at: IEEE International Instrumentation and Measurement Technology Conference; 2016 May 23-26; Taipei, Taiwan p. 1-6. [CrossRef]44]. One article about a telerehabilitation platform does not specify the software used or developed [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20]. Software development is described in varying detail. This ranges from a detailed description of each developmental step [Chen Y, Liu C, Yu C, Lee P, Kuo Y. An upper extremity rehabilitation system using efficient vision-based action identification techniques. Applied Sciences 2018 Jul 17;8(7):1161. [CrossRef]85] to a simple presentation of the programming language and game engine [Pinto J, Carvalho H, Chambel G, Ramiro J, Goncalves A. Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation. 2018 Presented at: 6th International Conference on Serious Games and Applications for Health; 2018 May 16-18; Vienna p. 2573-3060. [CrossRef]38] to no description at all [Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57].
Development and Evaluation
Interdisciplinary Development
An interdisciplinary contribution to the development of HET is mentioned in 17 articles. This includes the development of the technology by computer scientists or engineers and therapists or physicians, consultation of therapists or physicians during the development, or at least the involvement of therapists or physicians in the evaluation. Patients evaluated 18 HETs. In 2 articles, patients were involved in the development above and beyond this evaluation [Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37,Shi Y, Peng Q. A VR-based user interface for the upper limb rehabilitation. Procedia CIRP 2018;78:115-120. [CrossRef]74]. Chung and Chen [Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37] conducted a 2-month observation of the therapy process and interviewed therapists, physicians, and patients. Shi and Peng [Shi Y, Peng Q. A VR-based user interface for the upper limb rehabilitation. Procedia CIRP 2018;78:115-120. [CrossRef]74] performed a user requirements analysis with patients using the house of quality method.
In 7 other articles, an interdisciplinary development can be assumed but is not described explicitly [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24,Yeh SC, Lee SH, Fank YJ, Gong YH, Lin JH, Hsieh YC. A cloud-based tele-rehabilitation system for frozen shoulder. AMR 2013 Jul;717:766-771. [CrossRef]45,Huang M, Lee S, Yeh S, Chan R, Rizzo A, Xu W, et al. Intelligent frozen shoulder rehabilitation. IEEE Intell Syst 2014 May;29(3):22-28. [CrossRef]47,Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.49,Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54,Dahl-Popolizio S, Loman J, Cordes CC. Comparing outcomes of kinect videogame-based occupational/physical therapy versus usual care. Games Health J 2014 Jun;3(3):157-161. [CrossRef] [Medline]56,Powell V, Powell W. Therapy-led design of home-based virtual rehabilitation. 2015 Presented at: IEEE 1st Workshop on Everyday Virtual Reality (WEVR); 2015 Mar 23; Arles. [CrossRef]72]. For example, the analysis of therapeutic goals and actions is stated, but an interaction and collaboration with health care professionals and patients is not described [Powell V, Powell W. Therapy-led design of home-based virtual rehabilitation. 2015 Presented at: IEEE 1st Workshop on Everyday Virtual Reality (WEVR); 2015 Mar 23; Arles. [CrossRef]72].
Compared with other articles, the 17 that had interdisciplinary cooperation show an above average proportion of provision of information by HETs (4/5), reminder to exercise by HETs (4/4), adaptation of exercises to an individual patient (4/5), and correction under the telerehabilitation aspect (6/7). A relatively small proportion of these are seen in the corrections by HETs (3/9) and among the articles that do not specify a goal for the presented exercises (5/24).
System and Project Phase
The category system or project phase is based on the study phases of trials for drugs and medical devices. The included articles report tests in phases 0, 1, 2, and 3. None of the studies on long-term effects dealt with phase 4. In the following summary, an HET can be counted in multiple phases. Whenever it is reported in the corresponding articles, the already completed phases and the current project phase are recorded. Da Gama et al [Da Gama AEF, Chaves TM, Figueiredo LS, Baltar A, Meng M, Navab N, et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Comput Methods Programs Biomed 2016 Oct;135:105-114 [FREE Full text] [CrossRef] [Medline]65], for example, report phase 0 and phase 2.
Phase 0 is concerned with the testing of prototypes and prototypical tests; 48 articles are in phase 0, 34 of them end in phase 0, 13 articles present initial prototypes, 33 present system prototypes in which the later function is fully implemented, and 24 articles test the HET prototype under laboratory conditions for feasibility, acceptance, usability, or safety.
In phase 1, an HET is tested for feasibility, acceptance, usability, or safety in the setting (a patient’s home or a rehabilitation facility) or under everyday conditions. In total, 15 articles are concerned with phase 1. In 7 articles, study staff supported the tests, whereas the other 8 articles did not provide personal support. Phase 1 is the last phase to be reported in 7 articles.
Phase 2 involves proof of concept and the exclusion of risks and side effects. A first effectiveness or efficacy study is also possible in phase 2. The first phase 2 testing of an HET occurred in 2011. An initially suspected increase in the later study phases over time was not found (Figure 2). Phase 2 is reported in 8 articles, where it is also the last phase; 4 articles report on the proof of concept, 6 on a first effectiveness or efficacy study, and 1 on the exclusion of risks and side effects [Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73].

Significant effectiveness or efficacy is evaluated in phase 3. This is the case in 5 articles. For outcomes, see the section Evaluation. Figure 2 shows an overview of the current and completed system and project phases per year. The data for 2019 may be biased because articles were only included until July 2019.
Evaluation
Feasibility, usability, acceptance, or effectiveness or efficacy were tested in 49 HETs. This evaluation ranges from self-designed interviews and questionnaires [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20] to the use of validated survey instruments (eg, System Usability Scale in [Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58]). Four articles report the absence of (serious) adverse events [Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]26,Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77]. The other articles do not mention adverse events.
Feasibility tests of partial components or individual algorithms are reported (22/49, 45%), as well as tests of the entire technology (30/49, 61%). Only Pastora-Bernal et al [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24] and Eriksson et al [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29] describe embedding in the care process under everyday conditions.
Usability tests were conducted for 15 technologies. Healthy volunteers [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42,Mangal N, Pal S, Khosla A. Frozen Shoulder Rehabilitation Using Microsoft Kinect. 2017 Presented at: International Conference on Innovations in Green Energy and Healthcare Technologies (IGEHT); 2017 March 16-18; Coimbatore p. 1-6. [CrossRef]48,Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70], patients [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19,Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29,Mangal N, Pal S, Khosla A. Frozen Shoulder Rehabilitation Using Microsoft Kinect. 2017 Presented at: International Conference on Innovations in Green Energy and Healthcare Technologies (IGEHT); 2017 March 16-18; Coimbatore p. 1-6. [CrossRef]48,Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.49,Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54,Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58,Da Gama AEF, Chaves TM, Figueiredo LS, Baltar A, Meng M, Navab N, et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Comput Methods Programs Biomed 2016 Oct;135:105-114 [FREE Full text] [CrossRef] [Medline]65,Muñoz G, Casero J, Cárdenas R. Usability study of a kinect-based rehabilitation tool for the upper limbs. In: Rocha Á, Adeli H, Reis L, Costanzo S, editors. New Knowledge in Information Systems and Technologies. Cham: Springer; 2019:755-763.69,Shi Y, Peng Q. A VR-based user interface for the upper limb rehabilitation. Procedia CIRP 2018;78:115-120. [CrossRef]74], and in a few cases therapists [Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]36,Wang Q, De Baets L, Timmermans A, Chen W, Giacolini L, Matheve T, et al. Motor control training for the shoulder with smart garments. Sensors (Basel) 2017 Jul 22;17(7) [FREE Full text] [CrossRef] [Medline]59,Da Gama AEF, Chaves TM, Figueiredo LS, Baltar A, Meng M, Navab N, et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Comput Methods Programs Biomed 2016 Oct;135:105-114 [FREE Full text] [CrossRef] [Medline]65] were interviewed or filled out a questionnaire. Mostly, relatively small samples of 3 to a maximum of 20 patients and 5 to a maximum of 11 therapists were queried. Only Choi et al [Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]54] tested usability with the Usefulness, Satisfaction, and Ease of Use questionnaire in 42 patients. Two articles describe preliminary usability results with 1 patient [Budziszewski P. A low cost virtual reality system for rehabilitation of upper limb. In: VAMR 2013: Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer; 2013 Presented at: VAMR 2013; 2013 July 21-26; Las Vegas p. 32-39. [CrossRef]30] or tested only an interface prototype [Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.37]
Acceptance is examined for 14 HETs in patients and 3 HETs in therapists [Da Cunha Neto JS, Filho PP, Da Silva GP, Da Cunha Olegario NB, Duarte JB, De Albuquerque VH. Dynamic evaluation and treatment of the movement amplitude using kinect sensor. IEEE Access 2018;6:17292-17305. [CrossRef]51,Wang Q, De Baets L, Timmermans A, Chen W, Giacolini L, Matheve T, et al. Motor control training for the shoulder with smart garments. Sensors (Basel) 2017 Jul 22;17(7) [FREE Full text] [CrossRef] [Medline]59] or physicians [Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42]. The level of detail in the description of user groups and sample size varies widely. For example, acceptance is tested in 1 physician [Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42], 12 therapists [Da Cunha Neto JS, Filho PP, Da Silva GP, Da Cunha Olegario NB, Duarte JB, De Albuquerque VH. Dynamic evaluation and treatment of the movement amplitude using kinect sensor. IEEE Access 2018;6:17292-17305. [CrossRef]51], 50 patients [Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]81], or 100 users with and without impairments [Powell V, Powell W. Therapy-led design of home-based virtual rehabilitation. 2015 Presented at: IEEE 1st Workshop on Everyday Virtual Reality (WEVR); 2015 Mar 23; Arles. [CrossRef]72].
In total, 8 articles show significant improvements after training with assistance from the respective HET in one or more of the following categories: mobility/flexibility [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29,Huang M, Lee S, Yeh S, Chan R, Rizzo A, Xu W, et al. Intelligent frozen shoulder rehabilitation. IEEE Intell Syst 2014 May;29(3):22-28. [CrossRef]47,Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.49,Da Gama AEF, Chaves TM, Figueiredo LS, Baltar A, Meng M, Navab N, et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Comput Methods Programs Biomed 2016 Oct;135:105-114 [FREE Full text] [CrossRef] [Medline]65,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77], pain [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.49,Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77], strength [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77], quality of life [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29,Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]73], activity performance [Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.49,Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]71,Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77], participation [Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]77], and postural control [Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]57]. The study designs differ considerably, as do most survey instruments. Only ROM measurements were analyzed in 7 of the 8 articles. Eriksson et al [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29] report a significant improvement in ROM and health-related quality of life in a nonrandomized controlled trial with 10 patients in the intervention group and 12 patients in the control group over 2 months. In their noncontrolled study in 11 patients over 6 months, Macias-Hernandez et al [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20] show a significant improvement in pain on the Visual Analogue Scale and in muscle strength and function with the Constant Murley Score.
Discussion
Principal Findings
Overview
The target group is mainly described as typical patients with musculoskeletal shoulder disorders. It is surprising that about half of the articles offering exercise assistance do not specify their target group. A total of 5 HETs assist both neurological patients and patients with musculoskeletal shoulder problems. This is conceivable as long as the exercise goals are identical (eg, to improve mobility); however, it should be noted that the need for assistance and support can vary considerably.
Most HETs have been developed for single parts of the therapy process involving exercises, as can be seen from the reported objectives. Only Pastora-Bernal et al [Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]24] and Eriksson et al [Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]29] describe embedding them in the care process. Beyond this, Anton et al [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19] already provide support in the selection of exercises and recommended the use of their HET, KiReS, in addition to regular therapy sessions.
The study design is stated as the reason for the very different periods of use. Substantive reasoning that includes the course of healing, guidelines, or expected rehabilitation phases is missing.
Some HETs offer patients a complete and balanced exercise program that follows scientific training aspects, although the program is usually not individualized. Most technologies, however, fall far short of this and cover, at most, single components and goals, such as maintaining shoulder mobility in a specific direction of movement.
Forms of HET Assistance
The concepts underlying the assistance provided by HETs are subcategorized into instruction, monitoring, and correction with the subsubcategories direct and indirect instruction, monitoring, and correction. In physiotherapeutic treatment with exercises, instruction, monitoring, and correction are closely interwoven in the sense of an iterative adaptation [Jones MA. Clinical reasoning in manual therapy. Phys Ther 1992 Dec;72(12):875-884. [CrossRef] [Medline]89]. This becomes evident to some extent in telerehabilitation with a direct connection to therapists. During a videoconference session, instruction, monitoring, and correction occur all at once. Even without direct videoconferencing, the therapist checks the training results via the aggregated information provided by the HET or via the recorded training video. This is then the basis upon which therapists give feedback for exercise correction, select a new exercise, or adjust the exercise instructions. This is done by changing the settings in games, creating and providing exercise videos, or by giving written feedback.
Instructions and correction via feedback from HETs through games are also frequently interwoven. Whenever a user is instructed with feedback to move within a certain range for success or failure, indirect instruction and correction via feedback are inseparable. This is similar to the procedure in physiotherapeutic processes with exercise treatment and adjustment, where the patient has to fulfill conditions with external attention focus. External focus leads to better motor skill learning than exercising with an internal attention focus [Wulf G, Shea C, Lewthwaite R. Motor skill learning and performance: a review of influential factors. Med Educ 2010 Jan;44(1):75-84. [CrossRef] [Medline]90]. The corresponding HETs have the potential to offer this procedure in the patient’s home environment at a high frequency, with many repetitions and with constant adaptation to the performance and ability of the patient. However, this interplay of exercise instruction, monitoring, and correction by HET is not described in detail. The adaptation of game tasks or game levels to simple motion parameters permits this conclusion. In the game “pluck the fruits,” for example, patients are instructed to achieve a certain ROM to pluck a fruit and advance to the next level. The HET indirectly corrects incorrect exercise execution by not allowing the fruit to be plucked, monitors exercise progress via ROM, and increases the ROM at the next level [Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42].
Exercise assistance solely from HETs is most often provided in the instruction of exercises, followed by monitoring, assessment, and correction. Simple, easily measurable, and presentable parameters such as ROM, starting and final position of the shoulder, and the frequency via the number of repetitions are by far the most frequently described parameters. Only rarely are parameters of movement quality used, such as posture control, speed, harmony, or smoothness of movement, which are also important for good exercise performance [Skjaerven LH, Kristoffersen K, Gard G. An eye for movement quality: a phenomenological study of movement quality reflecting a group of physiotherapists' understanding of the phenomenon. Physiother Theory Pract 2008;24(1):13-27. [CrossRef] [Medline]91]. Beyond the pure ROM, it is important to avoid certain compensatory movements or to perform exercises with a smooth movement. This can serve to achieve a greater training effect, address certain muscle groups, or prevent negative consequences of the exercise. In addition, the quality of movement can be recorded in detail and reported back to the patient to improve exercise performance. This also makes it even more difficult to trick the system, for example, by replacing large movements with small fast movements.
Overall, some key components of motor learning are used for assistance by HETs but are not defined by the authors and developers. These are, for example, “observational learning” (eg, video-based instructions), “trial and error learning” (eg, in games with a task-oriented approach with feedback), and “errorless learning” (eg, the therapist adjusts the difficulty in the game via ROM) [Kleynen M, Braun SM, Bleijlevens MH, Lexis MA, Rasquin SM, Halfens J, et al. Using a Delphi technique to seek consensus regarding definitions, descriptions and classification of terms related to implicit and explicit forms of motor learning. PLoS One 2014;9(6):e100227 [FREE Full text] [CrossRef] [Medline]92].
Only 3 HETs provide information on the relevance of exercises and changes in everyday life [Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]20,Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]58,Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.70]. Even if it can be assumed that information and the motivation to exercise come from elsewhere, the integration of technology in these exercises to support and maintain motivation and adherence would be conceivable. It is therefore surprising that this aspect is not considered in many articles.
Assessments are usually represented by ROM. Very few technologies offer the possibility of patient-reported outcomes concerning pain, strength, and function [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19,Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]31,Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]42]. KiReS offers an outstanding patient-specific approach in which therapists can create individually adapted questions [Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]19]. Additional HETs with such functions would be desirable for patient-specific exercise therapy.
Telerehabilitation aspects are described in 27 of the 56 articles. This appears to be few and can be justified by the early development states. A total of 7 articles report telerehabilitation aspects as planned but not yet implemented. However, not all HETs seem to be designed for telerehabilitation, but rather for exercise assistance without connection to health care professionals. To what extent this is harmless and therapeutically useful is questionable as only 4 articles consider adverse events. Moreover, the vast majority of technologies do not offer a balanced exercise program for the shoulder. Balanced in this context is an exercise program that is adapted to the patient’s individual functional problem or is at least a complete exercise program that follows scientific training aspects. The individual adaptation of exercises to a patient is only partial and rarely done directly by HETs. In contrast to the physiotherapeutic treatment with repetitive adjustment [Jones MA. Clinical reasoning in manual therapy. Phys Ther 1992 Dec;72(12):875-884. [CrossRef] [Medline]89], customization of exercises usually occurs at the beginning. The most common criterion for this is the ROM. More complex adjustments are only made in HETs with telerehabilitation. Usually, it is the responsibility of therapists who change the settings of an HET or teach patients to use the technology. This may protect patients at the current stage of HET development from physical damage as a result of incorrect exercising.
HET Components
Although some articles describe the sensor hardware, hardware for output, and software in detail, several do not. A lot of information is missing in the articles without detailed description, making traceability and comparability with other approaches impossible. For example, 28 of the 32 articles do not specify the version of the Kinect camera used. However, such information is important for drawing conclusions on the accuracy of joint position calculations [Mortazavi F, Nadian-Ghomsheh A. Stability of Kinect for range of motion analysis in static stretching exercises. PLoS One 2018;13(7):e0200992 [FREE Full text] [CrossRef] [Medline]93,Wang Q, Kurillo G, Ofli F, Bajcsy R. Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect. : IEEE; 2015 Presented at: International Conference on Healthcare Informatics; 2015 Oct. 21-23; Dallas, TX p. 380-389. [CrossRef]94].
The same applies to the lack of specification of the sensors used, whether they are body-worn sensors or sensors in the smartphone. This is also evident in some functions. Concerning the reminder function, for example, how it has been implemented remains open in most articles.
Microsoft’s Kinect depth-image camera seems to be particularly well suited to assist patients with musculoskeletal shoulder disorders in their exercises [Otte K, Kayser B, Mansow-Model S, Verrel J, Paul F, Brandt AU, et al. Accuracy and reliability of the Kinect version 2 for clinical measurement of motor function. PLoS One 2016;11(11):e0166532 [FREE Full text] [CrossRef] [Medline]95]. It was by far the most common sensor hardware, followed by IMUs and conventional color cameras. With regard to the detection accuracy of joint positions, the Kinect camera may be inferior to some marker-based, body-worn sensors. However, the Kinect’s advantage is a contactless measurement of the shoulder joint angle with acceptable accuracy, even though factors such as loosely fitting clothing can influence the accuracy [Cai L, Ma Y, Xiong S, Zhang Y. Validity and reliability of upper limb functional assessment using the Microsoft Kinect v2 sensor. Appl Bionics Biomech 2019;2019:7175240 [FREE Full text] [CrossRef] [Medline]96].
Most the software is self-developed. This allows the adaptation of HETs to patients’ needs and becomes all the more apparent when more patients are involved in the development process. Development processes with or without user involvement are reported in varying degrees of detail. Rarely found was a reference to a strict development scheme (eg, a development according to the Medical Device Regulation [European Parliament and the Council of the European Union. Regulation (EU) 2017/745 on medical devices, amending Directive 2001/83/EC, Regulation (EC) No 178/2002 and Regulation (EC) No 1223/2009 and repealing Council Directives 90/385/EEC and 93/42/EEC: Regulation (EU) 2017/745. 2017 Apr 05. URL: http://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:32017R0745&from=DE [accessed 2020-06-05] 97]). This may be due to the current state of development. Nevertheless, development according to legal requirements and subsequent quality assurance for use in therapy would be advisable.
Development and Evaluation
Many technologies are not yet sufficiently developed. Instead, the focus is on the description and testing of technical components. Most of the articles are in “phase 0,” and only 5 articles report on phase 3. A systematic completion of all phases, comparable to drug and medical device studies with the resulting comparability and quality assurance, cannot be observed.
Interdisciplinary HETs focus more often on patient-relevant goals and correct exercises with the therapist in charge. Additional functions such as reminders or the provision of information were almost exclusively the result of interdisciplinary developments. It can be assumed that the patients’ or therapists’ experiences are responsible for this. Interdisciplinary development seems to be a reasonable approach to consider all relevant aspects and to develop sustainable practical solutions.
The results on feasibility, acceptance, and usability of the presented HETs are mainly positive. However, several articles report small sample sizes or tests with healthy persons. Therefore, it is often unclear to what extent these results are transferable to patients and practice.
Different measuring instruments and study designs are used. Feasibility is mostly tested under laboratory conditions. Using different study designs and measurement tools, 5 articles in phase 3 and 3 articles in phase 2 show significant improvements in at least one shoulder-relevant outcome parameter. In contrast, 6 articles reported insignificant results. For these studies, which had small sample sizes and were tested for superiority or without a control group, the technologies cannot automatically be considered unsuitable. Standardized comparable parameters would be necessary for meta-analyses in the presence of further randomized controlled trials.
Limitations
The deliberately broad database search resulted in a high number of records. In several attempts to specify search terms, this led to a reduction in the number of records and a loss of relevant articles. As a consequence, the decision was made to screen a large number of records for this scoping review. Nevertheless, it is only a broad overview of the scientific literature. A supplementary market analysis of HETs that assist patients with musculoskeletal shoulder disorders in their exercises has not been conducted.
Following a pilot data extraction, 1 reviewer performed the content analysis of the full texts. A content analysis of all full texts by 2 reviewers separately may have led to more reliable results.
This scoping review serves exclusively as a broad overview of HETs that assist patients with musculoskeletal shoulder diseases in their home-based exercises. Quality assessments of the studies and a meta-analysis were not done amid the different study designs with predominantly small sample sizes. Therefore, this review does not provide systematically substantiated answers in this respect. The aim was to identify and analyze the development and use of HETs describing their approaches and their stage of development. A narrower limitation and subdivision, for example, according to development status or hardware use, would be useful as a next step. A deeper analysis and presentation within subgroups would be possible.
Conclusions
This scoping review provides an overview of HETs that assist patients with musculoskeletal shoulder disorders in their exercises at home. The spectrum of identified HETs ranges from simple videoconferencing systems, exergames, and apps without telerehabilitation aspects to complex sensor-based technologies for telerehabilitation. HETs assist patients directly or indirectly (eg, with exercises hidden in a game). Various sensor hardware, hardware for output, and software are used for instruction, correction, or monitoring of exercises and assessments. The Microsoft Kinect camera and ROM are most frequently used and well proven. Other parameters of movement quality (eg, posture control or smoothness) are rarely used but are also important for good exercise performance and movement learning. Few articles describe a technology-based exercise reminder or the provision of information (eg, how to modify daily activities according to the shoulder condition or explain the importance of exercises).
Although some HETs offer patients a balanced exercise program, although usually not individually, most HETs fall short of doing this. The support of evidence-based exercises based on guidelines, recovery processes, or expected rehabilitation phases is missing here. Exercise adaptation to an individual patient is mostly done by therapists and rarely by HETs.
Most HETs are not yet sufficiently developed, but rather are in a prototype state. Few HETs achieved significant improvements in at least one shoulder-relevant outcome parameter. Various instruments and study designs are used to evaluate acceptance, usability, or effectiveness or efficacy, mostly in small samples. Interdisciplinary developed HETs more often define their target group, focus on patient-relevant goals, and offer additional functions such as reminders or extra information. Health care professionals and patients should therefore be involved in the product development cycle to consider all relevant aspects of sustainable practical HETs. This includes the embedding of an HET in the care process, prototype testing as well as usability and acceptance tests with the later target group under real-life conditions. A greater correspondence of study designs with control groups for effectiveness and efficacy studies, comparable standardized assessment instruments, and larger sample sizes would enable better comparability and, consequently, a sound selection of HETs for clinical use. Altogether, this review provides a first overview and thus a basis for pursuing more specific questions in the future about subgroups of HETs for selection or recommendation for clinical use as well as for further research and development.
Acknowledgments
The authors acknowledge support from the German Research Foundation and the Open Access Publication Fund of Hannover Medical School.
Conflicts of Interest
None declared.
Multimedia Appendix 3
Overview of identified articles and related health-enabling technologies with telerehabilitation aspects.
PDF File (Adobe PDF File), 278 KBReferences
- Haux R, Koch S, Lovell NH, Marschollek M, Nakashima N, Wolf KH. Health-enabling and ambient assistive technologies: past, present, future. Yearb Med Inform 2016 Jun 30;Suppl 1:S76-S91 [FREE Full text] [CrossRef] [Medline]
- Kohlmann M, Gietzelt M, Haux R, Song B, Wolf KH, Marschollek M. A methodological framework for the analysis of highly intensive, multimodal and heterogeneous data in the context of health-enabling technologies and ambient-assisted living. Inform Health Soc Care 2014;39(3-4):294-304. [CrossRef] [Medline]
- Winters JM. Telerehabilitation research: emerging opportunities. Annu Rev Biomed Eng 2002;4:287-320. [CrossRef] [Medline]
- Institute of Medicine. Telemedicine: A Guide to Assessing Telecommunications for Health Care. Washington, DC: The National Academies Press; 1996.
- Peretti A, Amenta F, Tayebati SK, Nittari G, Mahdi SS. Telerehabilitation: review of the state-of-the-art and areas of application. JMIR Rehabil Assist Technol 2017 Jul 21;4(2):e7 [FREE Full text] [CrossRef] [Medline]
- Turolla A, Rossettini G, Viceconti A, Palese A, Geri T. Musculoskeletal physical therapy during the COVID-19 pandemic: is telerehabilitation the answer? Phys Ther 2020 Aug 12;100(8):1260-1264 [FREE Full text] [CrossRef] [Medline]
- Haux R, Howe J, Marschollek M, Plischke M, Wolf KH. Health-enabling technologies for pervasive health care: on services and ICT architecture paradigms. Inform Health Soc Care 2008 Jun;33(2):77-89. [CrossRef] [Medline]
- Virta L, Joranger P, Brox JI, Eriksson R. Costs of shoulder pain and resource use in primary health care: a cost-of-illness study in Sweden. BMC Musculoskelet Disord 2012 Feb 10;13:17 [FREE Full text] [CrossRef] [Medline]
- Huisstede BM, Bierma-Zeinstra SM, Koes BW, Verhaar JA. Incidence and prevalence of upper-extremity musculoskeletal disorders. A systematic appraisal of the literature. BMC Musculoskelet Disord 2006 Jan 31;7:7 [FREE Full text] [CrossRef] [Medline]
- CONCEPT PAPER: WHO Guidelines on Health-Related Rehabilitation (Rehabilitation Guidelines). World Health Organization. URL: https://www.who.int/disabilities/care/rehabilitation_guidelines_concept.pdf [accessed 2020-06-04]
- Laver KE, Adey-Wakeling Z, Crotty M, Lannin NA, George S, Sherrington C. Telerehabilitation services for stroke. Cochrane Database Syst Rev 2020 Jan 31;1:CD010255. [CrossRef] [Medline]
- Veerbeek JM, Langbroek-Amersfoort AC, van Wegen EE, Meskers CG, Kwakkel G. Effects of Robot-Assisted Therapy for the Upper Limb After Stroke. Neurorehabil Neural Repair 2017 Feb;31(2):107-121. [CrossRef] [Medline]
- Chen Y, Abel KT, Janecek JT, Chen Y, Zheng K, Cramer SC. Home-based technologies for stroke rehabilitation: a systematic review. Int J Med Inform 2019 Mar;123:11-22 [FREE Full text] [CrossRef] [Medline]
- Tricco AC, Lillie E, Zarin W, O'Brien KK, Colquhoun H, Levac D, et al. PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation. Ann Intern Med 2018 Oct 02;169(7):467-473. [CrossRef] [Medline]
- Hoogendam A, de Vries Robbé PF, Overbeke AJ. Comparing patient characteristics, type of intervention, control, and outcome (PICO) queries with unguided searching: a randomized controlled crossover trial. J Med Libr Assoc 2012 Apr;100(2):121-126 [FREE Full text] [CrossRef] [Medline]
- Schreier M. Qualitative content analysis in practice. London: SAGE; 2012.
- Moher D, Liberati A, Tetzlaff J, Altman DG, PRISMA Group. Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement. BMJ 2009;339:b2535 [FREE Full text] [Medline]
- Antón D, Goñi A, Illarramendi A. Exercise recognition for Kinect-based telerehabilitation. Methods Inf Med 2015;54(2):145-155. [CrossRef] [Medline]
- Anton D, Berges I, Bermúdez J, Goñi A, Illarramendi A. A telerehabilitation system for the selection, evaluation and remote management of therapies. Sensors (Basel) 2018 May 08;18(5) [FREE Full text] [CrossRef] [Medline]
- Macías-Hernández SI, Vásquez-Sotelo DS, Ferruzca-Navarro MV, Badillo SSH, Gutiérrez-Martínez J, Núñez-Gaona MA, et al. Proposal and evaluation of a telerehabilitation platform designed for patients with partial rotator cuff tears: a preliminary study. Ann Rehabil Med 2016 Aug;40(4):710-717 [FREE Full text] [CrossRef] [Medline]
- Ongvisatepaiboon K, Chan J, Vanijja V. Smartphone-Based Tele-Rehabilitation System for Frozen Shoulder Using a Machine Learning Approach. 2015 Presented at: IEEE Symposium Series on Computational Intelligence; 2015 Dec 7-10; Cape Town, South Africa p. 811-815. [CrossRef]
- Ongvisatepaiboon K, Vanijja V, Chan J. Smartphone-based tele-rehabilitation framework for patient with frozen shoulder. Frontiers in Artificial Intelligence and Applications 2015;275:158-169. [CrossRef]
- Ongvisatepaiboon K, Vanijja V, Chignell M, Mekhora K, Chan JH. Smartphone-based audio-biofeedback system for shoulder joint tele-rehabilitation. J Med Imaging Hlth Inform 2016 Aug 01;6(4):1127-1134. [CrossRef]
- Pastora-Bernal JM, Martín-Valero R, Barón-López FJ, Moyano NG, Estebanez-Pérez MJ. Telerehabilitation after arthroscopic subacromial decompression is effective and not inferior to standard practice: Preliminary results. J Telemed Telecare 2018 Jul;24(6):428-433. [CrossRef] [Medline]
- Pastora-Bernal JM, Martín-Valero R, Barón-López FJ. Cost analysis of telerehabilitation after arthroscopic subacromial decompression. J Telemed Telecare 2018 Sep;24(8):553-559. [CrossRef] [Medline]
- Cabana F, Pagé C, Svotelis A, Langlois-Michaud S, Tousignant M. Is an in-home telerehabilitation program for people with proximal humerus fracture as effective as a conventional face-to face rehabilitation program? A study protocol for a noninferiority randomized clinical trial. BMC Sports Sci Med Rehabil 2016;8(1):27 [FREE Full text] [CrossRef] [Medline]
- Tousignant M, Giguère A, Morin M, Pelletier J, Sheehy A, Cabana F. In-home telerehabilitation for proximal humerus fractures: a pilot study. Int J Telerehabil 2014;6(2):31-37 [FREE Full text] [CrossRef] [Medline]
- Eriksson L, Lindström B, Gard G, Lysholm J. Physiotherapy at a distance: a controlled study of rehabilitation at home after a shoulder joint operation. J Telemed Telecare 2009 Jul 09;15(5):215-220. [CrossRef]
- Eriksson L, Lindström B, Ekenberg L. Patients' experiences of telerehabilitation at home after shoulder joint replacement. J Telemed Telecare 2011;17(1):25-30. [CrossRef] [Medline]
- Budziszewski P. A low cost virtual reality system for rehabilitation of upper limb. In: VAMR 2013: Virtual, Augmented and Mixed Reality. Systems and Applications. Berlin, Heidelberg: Springer; 2013 Presented at: VAMR 2013; 2013 July 21-26; Las Vegas p. 32-39. [CrossRef]
- Carbonaro N, Lucchesi I, Lorusssi F, Tognetti A. Tele-monitoring and tele-rehabilitation of the shoulder muscular-skeletal diseases through wearable systems. Annu Int Conf IEEE Eng Med Biol Soc 2018 Jul;2018:4410-4413. [CrossRef] [Medline]
- Lucchesi I, Lorussi F, Bellizzi M, Carbonaro N, Casarosa S, Trotta L, et al. Daily life self-management and self-treatment of musculoskeletal disorders through SHOULPHY. In: MobiHealth 2017: Wireless Mobile Communication and Healthcare. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 247. Cham: Springer; 2018 Presented at: MobiHealth 2017; 2017 November 14-15; Vienna p. 233-241. [CrossRef]
- Chang C, Chang Y, Hsiao B. The design of a shoulder rehabilitation game system. London; 2010 Presented at: IET International Conference on Frontier Computing. Theory, Technologies and Applications; 2010 Aug 4-6; Taichung. [CrossRef]
- Chang C, Chang Y, Chang H, Chou L. An interactive game-based shoulder wheel system for rehabilitation. Patient Prefer Adherence 2012;6:821-828 [FREE Full text] [CrossRef] [Medline]
- Chiensriwimol N, H. Chan J, Mongkolnam P, Mekhora K. Monitoring frozen shoulder exercises to support clinical decision on treatment process using smartphone. Procedia Computer Science 2017;111:129-136. [CrossRef]
- Chiensriwimol N, Mongkolnam P, Chan J. Frozen shoulder rehabilitationxercise simulation and usability study. In: Proceedings of the Ninth International Symposium on Information and Communication Technology - SoICT. 2018 Presented at: SoICT 2018: The Ninth International Symposium on Information and Communication Technology; 2018 Dec; Danang City Viet Nam p. 257-264. [CrossRef]
- Chung C, Chen C. The app game interface design for frozen shoulder rehabilitation. In: Soares M, Falcão C, Ahram T, editors. Advances in Ergonomics Modeling, Usability & Special Populations. Cham: Springer; 2017:507-516.
- Pinto J, Carvalho H, Chambel G, Ramiro J, Goncalves A. Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation. 2018 Presented at: 6th International Conference on Serious Games and Applications for Health; 2018 May 16-18; Vienna p. 2573-3060. [CrossRef]
- Postolache O, Cary F, Girão P, Duarte N. Physiotherapy assessment based on Kinect and mobile APPs. 2015 Presented at: 6th International Conference on Information, Intelligence, Systems and Applications (IISA); 2015 July 6-8; Corfu, Greece p. 1-6. [CrossRef]
- Postolache O, Teixeira L, Cordeiro J, Lima L, Arriaga P, Rodrigues M, et al. Tailored Virtual Reality for Smart Physiotherapy. 2019 Presented at: 11th International Symposium on Advanced Topics in Electrical Engineering (ATEE); 2019 March 28-30; Bucharest, Romania p. 1-6. [CrossRef]
- Rahman M, Wadhwa B, Kankanhalli A, Hua Y, Kei C, Hoon L, et al. GEAR analytics: A clinician dashboard for a mobile game assisted rehabilitation system. 2016 Presented at: 4th International Conference on User Science and Engineering (i-USEr); 2016 Aug 23-25; Maleka. [CrossRef]
- Rahman M, Kankanhalli A, Wadhwa B, Hua Y, Kei C, Hoon L, et al. GEAR: A Mobile Game-Assisted Rehabilitation System. 2016 Presented at: 2016 IEEE International Conference on Healthcare Informatics; 2016 Oct 4-7; Chicago p. 4-7. [CrossRef]
- Symeonidis I, Kavallieratou E. Development and assessment of a physiotherapy system based on serious games. In: Proceedings of the XIV Mediterranean Conference on Medical and Biological Engineering and Computing. 2016 Presented at: MEDICON 2016; 2016 March 31st-April 2nd; Paphos p. 592-559. [CrossRef]
- Viegas V, Postolache O, Pereira J, Girão P. NUI therapeutic serious games with metrics validation based on wearable devices. In: 2016 IEEE International Instrumentation and Measurement Technology Conference Proceedings. 2016 Presented at: IEEE International Instrumentation and Measurement Technology Conference; 2016 May 23-26; Taipei, Taiwan p. 1-6. [CrossRef]
- Yeh SC, Lee SH, Fank YJ, Gong YH, Lin JH, Hsieh YC. A cloud-based tele-rehabilitation system for frozen shoulder. AMR 2013 Jul;717:766-771. [CrossRef]
- Ying W, Aimin W. Augmented reality based upper limb rehabilitation system. 2017 Presented at: 13th IEEE International Conference on Electronic Measurement & Instruments (ICEMI); 2017 Oct 20-22; Yangzhou p. 426-430. [CrossRef]
- Huang M, Lee S, Yeh S, Chan R, Rizzo A, Xu W, et al. Intelligent frozen shoulder rehabilitation. IEEE Intell Syst 2014 May;29(3):22-28. [CrossRef]
- Mangal N, Pal S, Khosla A. Frozen Shoulder Rehabilitation Using Microsoft Kinect. 2017 Presented at: International Conference on Innovations in Green Energy and Healthcare Technologies (IGEHT); 2017 March 16-18; Coimbatore p. 1-6. [CrossRef]
- Yeh S, Lee S, Fan Y. The development of interactive shoulder joint rehabilitation system using virtual reality in association with motion-sensing technology. In: Huang YM, Chao HC, Deng DJ, Park J, editors. Advanced Technologies, Embedded and Multimedia for Human-centric Computing. Dordrecht: Springer; 2014:1073-1082.
- McGirr K, Harring SI, Kennedy TSR, Pedersen MFS, Hirata RP, Thorborg K, et al. An elastic exercise band mounted with a bandcizer™ can differentiate between commonly prescribed home exercises for the shoulder. Int J Sports Phys Ther 2015 Jun;10(3):332-340 [FREE Full text] [Medline]
- Da Cunha Neto JS, Filho PP, Da Silva GP, Da Cunha Olegario NB, Duarte JB, De Albuquerque VH. Dynamic evaluation and treatment of the movement amplitude using kinect sensor. IEEE Access 2018;6:17292-17305. [CrossRef]
- Uttarwar P, Mishra D. Development of a kinect-based physical rehabilitation system. 2015 Presented at: Third International Conference on Image Information Processing (ICIIP); 2015; Waknaghat p. 387-392. [CrossRef]
- Shieh C, Kao C, Weng S, Lin Y, Horng M. An intelligent flexbar for upper-limb rehabilitation based on wireless sensor network. In: Proceedings of the 2nd International Conference on Medical and Health Informatics. New York, NY, United States: Association for Computing Machinery; 2018 Presented at: 2nd International Conference on Medical and Health Informatics - ICMHI '18; 2018 June; Tsukuba Japan p. 160-164. [CrossRef]
- Choi Y, Nam J, Yang D, Jung W, Lee H, Kim SH. Effect of smartphone application-supported self-rehabilitation for frozen shoulder: a prospective randomized control study. Clin Rehabil 2019 Apr;33(4):653-660. [CrossRef] [Medline]
- Cubukcu B, Yuzgec U. A physiotherapy application with MS kinect for patients with shoulder joint, muscle and tendon damage. In: Proceedings - 9th International Conference on Computational Intelligence and Communication Networks.: IEEE; 2017 Presented at: 9th International Conference on Computational Intelligence and Communication Networks (CICN); 2017 Sept. 16-17; Girne p. 225-228. [CrossRef]
- Dahl-Popolizio S, Loman J, Cordes CC. Comparing outcomes of kinect videogame-based occupational/physical therapy versus usual care. Games Health J 2014 Jun;3(3):157-161. [CrossRef] [Medline]
- Du J, Wang Q, Baets L, Markopoulos P. Supporting shoulder pain prevention and treatment with wearable technology. In: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare. New York, NY, United States: Association for Computing Machinery; 2017 Presented at: PervasiveHealth '17; 2017 May; Barcelona, Spain p. 235-243. [CrossRef]
- Stütz T, Emsenhuber G, Huber D, Domhardt M, Tiefengrabner M, Oostingh GJ, et al. Mobile phone-supported physiotherapy for frozen shoulder: feasibility assessment based on a usability study. JMIR Rehabil Assist Technol 2017 Jul 20;4(2):e6 [FREE Full text] [CrossRef] [Medline]
- Wang Q, De Baets L, Timmermans A, Chen W, Giacolini L, Matheve T, et al. Motor control training for the shoulder with smart garments. Sensors (Basel) 2017 Jul 22;17(7) [FREE Full text] [CrossRef] [Medline]
- Quevedo W, Ortiz J, Velasco P, Sánchez J, Álvarez VM, Rivas D, et al. Assistance system for rehabilitation and valuation of motor skills. In: De Paolis L, Bourdot P, Mongelli A, editors. Augmented Reality, Virtual Reality, and Computer Graphics. Cham: Springer; 2017:166-174.
- Chen C. Multimedia virtualized environment for shoulder pain rehabilitation. J Phys Ther Sci 2016 Apr;28(4):1349-1354 [FREE Full text] [CrossRef] [Medline]
- Arif A, Maulidevi N, Dharma D, Alimansyah M, Prabowo T. An Interactive Kinect-Based Game Development for Shoulder Injury Rehabilitation. 2018 Presented at: 5th International Conference on Data and Software Engineering; 2018 Nov 7-8; Senggigi Beach. [CrossRef]
- Da Gama A, Chaves T, Figueiredo L, Teichrieb V. Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems. 2012 Presented at: 14th Symposium on Virtual and Augmented Reality; 2012 May 28-31; Rio Janiero. [CrossRef]
- Da Gama A, Chaves T, Figueiredo L, Teichrieb V. Improving motor rehabilitation process through a natural interaction based system using Kinect sensor. 2012 Presented at: IEEE Symposium on 3D User Interfaces (3DUI); 2012 March 4-5; Costa Mesa, CA p. 145-146. [CrossRef]
- Da Gama AEF, Chaves TM, Figueiredo LS, Baltar A, Meng M, Navab N, et al. MirrARbilitation: A clinically-related gesture recognition interactive tool for an AR rehabilitation system. Comput Methods Programs Biomed 2016 Oct;135:105-114 [FREE Full text] [CrossRef] [Medline]
- Du Y, Shih C, Fan S, Lin H, Chen P. An IMU-compensated skeletal tracking system using Kinect for the upper limb. Microsyst Technol 2018 Feb 13;24(10):4317-4327. [CrossRef]
- Fernandez-Cervantes V, Stroulia E, Castillo C, Oliva L, Gonzalez F. Serious rehabilitation games with Kinect. 2015 Presented at: IEEE Games Entertainment Media Conference (GEM); 2015 Oct 14-16; Toronto. [CrossRef]
- Fikar P, Schoenauer C, Kaufmann H. The Sorcerer's Apprentice A serious game aiding rehabilitation in the context of Subacromial Impingement Syndrome. 2013 Presented at: 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops; 2013 May 5-8; Venice. [CrossRef]
- Muñoz G, Casero J, Cárdenas R. Usability study of a kinect-based rehabilitation tool for the upper limbs. In: Rocha Á, Adeli H, Reis L, Costanzo S, editors. New Knowledge in Information Systems and Technologies. Cham: Springer; 2019:755-763.
- Nava W, Mejia C, Uribe-Quevedo A. Prototype of a shoulder and elbow occupational health care exergame. In: Stephanidis C, editor. HCI International 2015 - Posters’ Extended Abstracts. Cham: Springer; 2015:467-472.
- Pekyavas NO, Ergun N. Comparison of virtual reality exergaming and home exercise programs in patients with subacromial impingement syndrome and scapular dyskinesis: Short term effect. Acta Orthop Traumatol Turc 2017 May;51(3):238-242 [FREE Full text] [CrossRef] [Medline]
- Powell V, Powell W. Therapy-led design of home-based virtual rehabilitation. 2015 Presented at: IEEE 1st Workshop on Everyday Virtual Reality (WEVR); 2015 Mar 23; Arles. [CrossRef]
- Rizzo J, Thai P, Li EJ, Tung T, Hudson TE, Herrera J, et al. Structured Wii protocol for rehabilitation of shoulder impingement syndrome: A pilot study. Ann Phys Rehabil Med 2017 Nov;60(6):363-370 [FREE Full text] [CrossRef] [Medline]
- Shi Y, Peng Q. A VR-based user interface for the upper limb rehabilitation. Procedia CIRP 2018;78:115-120. [CrossRef]
- Wiederhold B, Wiederhold M. Evaluation of virtual reality therapy in augmenting the physical and cognitive rehabilitation of war veterans. Int J Disabil Hum Dev 2006;5(3):211-216. [CrossRef]
- Yin Z, Xu H. A wearable rehabilitation game controller using IMU sensor. 2018 Presented at: IEEE International Conference on Applied System Invention (ICASI); 2018 Apr 13-17; Chiba p. 1060-1062. [CrossRef]
- Arman N, Tarakci E, Tarakci D, Kasapcopur O. Effects of video games–based task-oriented activity training (Xbox 360 Kinect) on activity performance and participation in patients with juvenile idiopathic arthritis. Am J Phys Med Rehabil 2019;98(3):174-181. [CrossRef]
- Chen P, Du Y, Shih C, Yang L, Lin H, Fan S. Development of an upper limb rehabilitation system using inertial movement units and kinect device. 2016 Presented at: International Conference on Advanced Materials for Science and Engineering (ICAMSE); 2016; Tainan p. 275-278. [CrossRef]
- Gorsič M, Novak D. Design and pilot evaluation of competitive and cooperative exercise games for arm rehabilitation at home. Conf Proc IEEE Eng Med Biol Soc 2016 Dec;2016:4690-4694 [FREE Full text] [CrossRef] [Medline]
- Goršič M, Cikajlo I, Novak D. Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity. J Neuroeng Rehabil 2017 Mar 23;14(1):23 [FREE Full text] [CrossRef] [Medline]
- Gutiérrez C, Papamija F, Rojas L, Medina R. Physical Rehabilitation of Upper Limb in Children and Young People Through Ludic Technology. 2018 Presented at: IEEE-EMBS Conference on Biomedical Engineering and Sciences (IECBES); 2018; Sarawak, Malaysia p. 588-593. [CrossRef]
- Kanbe A, Ishihara S, Nagamachi M. Development and evaluation of ankle mobility VR rehabilitation game. In: Chung W, Shin C, editors. Advances in Affective and Pleasurable Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 585. Cham: Springer; 2018.
- Sveistrup H, McComas J, Thornton M, Marshall S, Finestone H, McCormick A, et al. Experimental studies of virtual reality-delivered compared to conventional exercise programs for rehabilitation. Cyberpsychol Behav 2003 Jun;6(3):245-249. [CrossRef] [Medline]
- Ar I, Akgul YS. A Computerized Recognition System for the Home-Based Physiotherapy Exercises Using an RGBD Camera. IEEE Trans Neural Syst Rehabil Eng 2014 Nov;22(6):1160-1171. [CrossRef]
- Chen Y, Liu C, Yu C, Lee P, Kuo Y. An upper extremity rehabilitation system using efficient vision-based action identification techniques. Applied Sciences 2018 Jul 17;8(7):1161. [CrossRef]
- Chiang S, Kan Y, Chen Y, Tu Y, Lin H. Fuzzy computing model of activity recognition on WSN movement data for ubiquitous healthcare measurement. Sensors (Basel) 2016 Dec 03;16(12) [FREE Full text] [CrossRef] [Medline]
- Tekriwal R, Pandian BJ. ANN based assistance for exercise patterns using accelerometer data. Energy Procedia 2017 Jun;117:424-431. [CrossRef]
- Milgram P, Takemura H, Utsumi A, Kishino F. Augmented reality: a class of displays on the reality-virtuality continuum. Proc SPIE 2351, Telemanipulator and Telepresence Technologies 1995 Dec 21. [CrossRef]
- Jones MA. Clinical reasoning in manual therapy. Phys Ther 1992 Dec;72(12):875-884. [CrossRef] [Medline]
- Wulf G, Shea C, Lewthwaite R. Motor skill learning and performance: a review of influential factors. Med Educ 2010 Jan;44(1):75-84. [CrossRef] [Medline]
- Skjaerven LH, Kristoffersen K, Gard G. An eye for movement quality: a phenomenological study of movement quality reflecting a group of physiotherapists' understanding of the phenomenon. Physiother Theory Pract 2008;24(1):13-27. [CrossRef] [Medline]
- Kleynen M, Braun SM, Bleijlevens MH, Lexis MA, Rasquin SM, Halfens J, et al. Using a Delphi technique to seek consensus regarding definitions, descriptions and classification of terms related to implicit and explicit forms of motor learning. PLoS One 2014;9(6):e100227 [FREE Full text] [CrossRef] [Medline]
- Mortazavi F, Nadian-Ghomsheh A. Stability of Kinect for range of motion analysis in static stretching exercises. PLoS One 2018;13(7):e0200992 [FREE Full text] [CrossRef] [Medline]
- Wang Q, Kurillo G, Ofli F, Bajcsy R. Evaluation of Pose Tracking Accuracy in the First and Second Generations of Microsoft Kinect. : IEEE; 2015 Presented at: International Conference on Healthcare Informatics; 2015 Oct. 21-23; Dallas, TX p. 380-389. [CrossRef]
- Otte K, Kayser B, Mansow-Model S, Verrel J, Paul F, Brandt AU, et al. Accuracy and reliability of the Kinect version 2 for clinical measurement of motor function. PLoS One 2016;11(11):e0166532 [FREE Full text] [CrossRef] [Medline]
- Cai L, Ma Y, Xiong S, Zhang Y. Validity and reliability of upper limb functional assessment using the Microsoft Kinect v2 sensor. Appl Bionics Biomech 2019;2019:7175240 [FREE Full text] [CrossRef] [Medline]
- European Parliament and the Council of the European Union. Regulation (EU) 2017/745 on medical devices, amending Directive 2001/83/EC, Regulation (EC) No 178/2002 and Regulation (EC) No 1223/2009 and repealing Council Directives 90/385/EEC and 93/42/EEC: Regulation (EU) 2017/745. 2017 Apr 05. URL: http://eur-lex.europa.eu/legal-content/EN/TXT/PDF/?uri=CELEX:32017R0745&from=DE [accessed 2020-06-05]
Abbreviations
HET: health-enabling technology |
IMU: inertial measurement unit |
KiReS: Kinect-based telerehabilitation system |
PICO: Patient or Population, Intervention, Comparison, Outcome |
PRISMA: Preferred Reporting Items for Systematic Reviews and Meta-analysis |
RGB image: Red Green Blue image |
ROM: range of motion |
Edited by D Vollmer Dahlke; submitted 05.06.20; peer-reviewed by Y Ma, L Shum; comments to author 10.09.20; revised version received 04.11.20; accepted 16.12.20; published 04.02.21
Copyright©Lena Elgert, Bianca Steiner, Birgit Saalfeld, Michael Marschollek, Klaus-Hendrik Wolf. Originally published in JMIR Rehabilitation and Assistive Technology (http://rehab.jmir.org), 04.02.2021.
This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Rehabilitation and Assistive Technology, is properly cited. The complete bibliographic information, a link to the original publication on http://rehab.jmir.org/, as well as this copyright and license information must be included.