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Citing this Article

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Published on 06.03.18 in Vol 5, No 1 (2018): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation"

According to Crossref, the following articles are citing this article (DOI 10.2196/rehab.8003):

(note that this is only a small subset of citations)

  1. Malone LA, Thirumalai M, Padalabalanarayanan S, Neal WN, Bowman S, Mehta T. Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study. JMIR Serious Games 2019;7(1):e11326
    CrossRef
  2. Stiles-Shields C, Garcia B, Villota K, Wartman E, Winning AM, Holmbeck GN. Exploring an Existing Weight Management App for Use With Adolescents and Young Adults With Spina Bifida: Usability Study. JMIR Pediatrics and Parenting 2019;2(2):e15153
    CrossRef
  3. Soltani P, Figueiredo P, Vilas-Boas JP. Does exergaming drive future physical activity and sport intentions?. Journal of Health Psychology 2021;26(12):2173
    CrossRef
  4. Malone LA, Davlyatov GK, Padalabalanarayanan S, Thirumalai M. Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study. JMIR Serious Games 2021;9(3):e30672
    CrossRef
  5. Corregidor-Sánchez A, Polonio-López B, Martin-Conty J, Rodríguez-Hernández M, Mordillo-Mateos L, Schez-Sobrino S, Criado-Álvarez J. Exergames to Prevent the Secondary Functional Deterioration of Older Adults during Hospitalization and Isolation Periods during the COVID-19 Pandemic. Sustainability 2021;13(14):7932
    CrossRef
  6. Maier A, Gaudlitz M, Grehl T, Weyen U, Steinbach R, Grosskreutz J, Rödiger A, Koch JC, Lengenfeld T, Weydt P, Günther R, Wolf J, Baum P, Metelmann M, Dorst J, Ludolph AC, Kettemann D, Norden J, Koc RY, Walter B, Hildebrandt B, Münch C, Meyer T, Spittel S. Use and subjective experience of the impact of motor-assisted movement exercisers in people with amyotrophic lateral sclerosis: a multicenter observational study. Scientific Reports 2022;12(1)
    CrossRef
  7. Malone LA, Mendonca CJ, Mohanraj S, Misko SR, Moore J, Brascome JM, Thirumalai M. Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study. JMIR Serious Games 2023;11:e38484
    CrossRef
  8. Malone LA, Mendonca CJ, Kim Y. Active Videogaming Interventions in Adults with Neuromuscular Conditions: A Scoping Review. Games for Health Journal 2022;11(3):141
    CrossRef
  9. Muguro JK, Laksono PW, Rahmaniar W, Njeri W, Sasatake Y, Suhaimi MSAB, Matsushita K, Sasaki M, Sulowicz M, Caesarendra W. Development of Surface EMG Game Control Interface for Persons with Upper Limb Functional Impairments. Signals 2021;2(4):834
    CrossRef
  10. Lee JW, Park SJ, Han DH. Factors Associated with Intention of Sustainable Use in Players of the Wii Fit or Smartphone-Based Fitness Applications. International Journal of Human–Computer Interaction 2024;40(4):999
    CrossRef
  11. Krishnan S, Mandala MA, Wolf SL, Howard A, Kesar TM. Perceptions of stroke survivors regarding factors affecting adoption of technology and exergames for rehabilitation. PM&R 2023;15(11):1403
    CrossRef
  12. Mendonca CJ, Malone LA, Mohanraj S, Thirumalai M. The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study. JMIR Rehabilitation and Assistive Technologies 2023;10:e41993
    CrossRef