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The Effectiveness of Virtual Reality in Managing Acute Pain and Anxiety for Medical Inpatients: Systematic Review

The Effectiveness of Virtual Reality in Managing Acute Pain and Anxiety for Medical Inpatients: Systematic Review

As a technology, virtual reality allows for users to be immersed in a virtual environment through multisensorial stimulation [13,14].Over the last decade, increasing attention and research has been directed toward assessing the utility of virtual reality in

Vinayak Smith, Ritesh Rikain Warty, Joel Arun Sursas, Olivia Payne, Amrish Nair, Sathya Krishnan, Fabricio da Silva Costa, Euan Morrison Wallace, Beverley Vollenhoven

J Med Internet Res 2020;22(11):e17980

Virtual Reality Meditation Among Youth Experiencing Homelessness: Pilot Randomized Controlled Trial of Feasibility

Virtual Reality Meditation Among Youth Experiencing Homelessness: Pilot Randomized Controlled Trial of Feasibility

Virtual reality (VR) meditation has recently become more widely available through commercialized apps that can be downloaded to smartphones or VR headsets and can provide users with an immersive guided meditation experience.

Laura Johnson Chavez, Kelly Kelleher, Natasha Slesnick, Eugene Holowacz, Ellison Luthy, Laura Moore, Jodi Ford

JMIR Ment Health 2020;7(9):e18244

Nurse-Physician Communication Team Training in Virtual Reality Versus Live Simulations: Randomized Controlled Trial on Team Communication and Teamwork Attitudes

Nurse-Physician Communication Team Training in Virtual Reality Versus Live Simulations: Randomized Controlled Trial on Team Communication and Teamwork Attitudes

We developed a computer-based virtual reality known as CREATIVE (Create Real-time Experience and Teamwork in Virtual Environment), where users can create physical and social presences using avatars in a 3D virtual hospital environment.

Sok Ying Liaw, Sim Win Ooi, Khairul Dzakirin Bin Rusli, Tang Ching Lau, Wilson Wai San Tam, Wei Ling Chua

J Med Internet Res 2020;22(4):e17279

Physiological State and Learning Ability of Students in Normal and Virtual Reality Conditions: Complexity-Based Analysis

Physiological State and Learning Ability of Students in Normal and Virtual Reality Conditions: Complexity-Based Analysis

reality is a valuable learning tool, further investigations are needed to study how the use of virtual reality can improve the learning ability of students.

Mohammad H Babini, Vladimir V Kulish, Hamidreza Namazi

J Med Internet Res 2020;22(6):e17945

The Use of Virtual Reality in Patients with Eating Disorders: Systematic Review

The Use of Virtual Reality in Patients with Eating Disorders: Systematic Review

Virtual reality (VR) is one possibility.VR can be defined as a computer technology that reproduces a real or imaginary environment and that simulates the user’s presence in that physical environment, with which the user can interact through engagement of his

Damien Clus, Mark Erik Larsen, Christophe Lemey, Sofian Berrouiguet

J Med Internet Res 2018;20(4):e157

A Virtual Reality Food Court to Study Meal Choices in Youth: Design and Assessment of Usability

A Virtual Reality Food Court to Study Meal Choices in Youth: Design and Assessment of Usability

We propose that virtual reality may offer a means to test the potential efficacy of different policy approaches before they are implemented in real-world trials.Previous research with virtual reality supermarkets in the Netherlands, New Zealand, and United

Margaret Allman-Farinelli, Kiran Ijaz, Helen Tran, Hermes Pallotta, Sidney Ramos, Junya Liu, Lyndal Wellard-Cole, Rafael A Calvo

JMIR Form Res 2019;3(1):e12456

An Interactive Virtual Reality Tour for Adolescents Receiving Proton Radiation Therapy: Proof-of-Concept Study

An Interactive Virtual Reality Tour for Adolescents Receiving Proton Radiation Therapy: Proof-of-Concept Study

Samsung also has introduced a virtual reality platform for mobile devices such as the Galaxy phones. Virtual reality technology will continue to evolve with new devices over the coming months and years.

Jorge Galvez, Melanie Eisenhower, William England, Elicia Wartman, Allan Simpao, Mohamed Rehman, Robert Lustig, Michelle Hribar

JMIR Perioper Med 2019;2(1):e11259

Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study

Effects of Avatar Perspective on Joint Excursions Used to Play Virtual Dodgeball: Within-Subject Comparative Study

IntroductionVirtual reality (VR)-based interventions hold great potential for rehabilitation, as they can be used to both assess motor coordination and elicit specific movements in a manner that is simultaneously engaging and therapeutic.

Susanne M van der Veen, Alexander Stamenkovic, Megan E Applegate, Samuel T Leitkam, Christopher R France, James S Thomas

JMIR Serious Games 2020;8(3):e18888