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How Therapists Use Visualizations of Upper Limb Movement Information From Stroke Patients: A Qualitative Study With Simulated Information

How Therapists Use Visualizations of Upper Limb Movement Information From Stroke Patients: A Qualitative Study With Simulated Information

IntroductionStroke is the leading cause of acquired adult disability in high-income countries [1], with upper limb deficits affecting an estimated 30% to 60% of survivors [2,3].

Bernd Ploderer, Justin Fong, Marlena Klaic, Siddharth Nair, Frank Vetere, L. Eduardo Cofré Lizama, Mary Pauline Galea

JMIR Rehabil Assist Technol 2016;3(2):e9

Game-Based Rehabilitation for Myoelectric Prosthesis Control

Game-Based Rehabilitation for Myoelectric Prosthesis Control

IntroductionThe initial control of a myoelectric prosthesis can be a frustrating experience, especially after the already traumatic event of losing a limb.

Cosima Prahm, Ivan Vujaklija, Fares Kayali, Peter Purgathofer, Oskar C Aszmann

JMIR Serious Games 2017;5(1):e3

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

IntroductionSerious Gaming in Upper Limb Motor RehabilitationMotor rehabilitation in various parts of the body such as the upper or lower limbs aims to help patients restore dysfunctions that affect their mobility.

Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, Achilleas Chytas, Vassilis Kilintzis, Ioanna Chouvarda

JMIR Serious Games 2020;8(4):e19071

In-Home Rehabilitation Using a Smartphone App Coupled With 3D Printed Functional Objects: Single-Subject Design Study

In-Home Rehabilitation Using a Smartphone App Coupled With 3D Printed Functional Objects: Single-Subject Design Study

Knowing that upper limb motor deficits can reduce quality of life [5], it is important to support survivors to recover as much function as possible.

Jeanne Langan, Sutanuka Bhattacharjya, Heamchand Subryan, Wenyao Xu, Baicheng Chen, Zhengxiong Li, Lora Cavuoto

JMIR Mhealth Uhealth 2020;8(7):e19582

Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation

Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation

Video game systems have gained attention as components of rehabilitation. Studies have examined video gaming as an intervention to target a range of impairments, including balance, mobility, cognition, and upper extremity functioning [3-5].

Sandy K Tatla, Navid Shirzad, Keith R Lohse, Naznin Virji-Babul, Alison M Hoens, Liisa Holsti, Linda C Li, Kimberly J Miller, Melanie Y Lam, HF Machiel Van der Loos

JMIR Serious Games 2015;3(1):e2

Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study

Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study

For example, for those who have upper limb motor impairment, best therapeutic practice modifies the prescribed exercises as the patient’s symptoms evolve [5,6]. 

Nina LaPiana, Alvin Duong, Alex Lee, Leon Alschitz, Rafael M L Silva, Jody Early, Aaron Bunnell, Pierre Mourad

JMIR Rehabil Assist Technol 2020;7(2):e17822

Effectiveness of Upper Limb Wearable Technology for Improving Activity and Participation in Adult Stroke Survivors: Systematic Review

Effectiveness of Upper Limb Wearable Technology for Improving Activity and Participation in Adult Stroke Survivors: Systematic Review

Following a stroke, survivors are left with multiple impairments, and as a result only 5% to 20% will regain full function of the upper limb (UL) with up to 66% still being impaired in the chronic phase [3].

Jack Parker, Lauren Powell, Susan Mawson

J Med Internet Res 2020;22(1):e15981

Patient Experiences of Rehabilitation and the Potential for an mHealth System with Biofeedback After Breast Cancer Surgery: Qualitative Study

Patient Experiences of Rehabilitation and the Potential for an mHealth System with Biofeedback After Breast Cancer Surgery: Qualitative Study

Addressing the consequences of treatment in this growing population through rehabilitation is an essential component of the holistic management of this disease and an important goal for researchers and clinicians [5,6].Upper limb dysfunction is a prevalent,

Louise Brennan, Threase Kessie, Brian Caulfield

JMIR Mhealth Uhealth 2020;8(7):e19721

Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study

Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study

range and speed of motion for upper-limb exercises [4,5] have shown potential to be used as rehabilitation tools that could provide quantifiable changes in clients’ kinematic motor abilities to therapists.

Leia C Shum, Bulmaro A Valdés, HF Machiel Van der Loos

JMIR Biomed Eng 2019;4(1):e12291

Virtual Reality Systems for Upper Limb Motor Function Recovery in Patients With Spinal Cord Injury: Systematic Review and Meta-Analysis

Virtual Reality Systems for Upper Limb Motor Function Recovery in Patients With Spinal Cord Injury: Systematic Review and Meta-Analysis

Moreover, the authors focused their interventions on improving upper limb ROM [8,32,35], upper limb strength [8], upper limb dexterity [33], grasp and pinch force [32], and functional performance [3,8,33-35].

Amaranta De Miguel-Rubio, M Dolores Rubio, Alvaro Alba-Rueda, Alejandro Salazar, Jose A Moral-Munoz, David Lucena-Anton

JMIR Mhealth Uhealth 2020;8(12):e22537