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Design and Development of a Telerehabilitation Platform for Patients With Phantom Limb Pain: A User-Centered Approach

Design and Development of a Telerehabilitation Platform for Patients With Phantom Limb Pain: A User-Centered Approach

Data regarding the effects of telerehabilitation in patients with phantom limb pain is sparse. In a recent study [19], a teletreatment for 2 patients with phantom limb pain using mirror therapy was described.

Andreas Rothgangel, Susy Braun, Rob Smeets, Anna Beurskens

JMIR Rehabil Assist Technol 2017;4(1):e2

Optimizing Rehabilitation for Phantom Limb Pain Using Mirror Therapy and Transcranial Direct Current Stimulation: A Randomized, Double–Blind Clinical Trial Study Protocol

Optimizing Rehabilitation for Phantom Limb Pain Using Mirror Therapy and Transcranial Direct Current Stimulation: A Randomized, Double–Blind Clinical Trial Study Protocol

After 5 consecutive days of anodal tDCS over M1 (1.5 mA, 15 min), participants experienced sustained decrease in PLP which lasted for 1 week after the end of the treatment, along with enhanced control of phantom limb movements [24,25].

Camila Bonin Pinto, Faddi Ghassan Saleh Velez, Nadia Bolognini, David Crandell, Lotfi B Merabet, Felipe Fregni

JMIR Res Protoc 2016;5(3):e138

Applications of Machine Learning in Real-Life Digital Health Interventions: Review of the Literature

Applications of Machine Learning in Real-Life Digital Health Interventions: Review of the Literature

prediction and management [23], speech recognition for people with speech disabilities [24], self-efficacy for weight loss [22], detection of changes in biopsychosocial condition of patients with multiple morbidity [25], stress management [26], treatment of phantom

Andreas K Triantafyllidis, Athanasios Tsanas

J Med Internet Res 2019;21(4):e12286

Embodiment of Wearable Technology: Qualitative Longitudinal Study

Embodiment of Wearable Technology: Qualitative Longitudinal Study

Murray’s sixth theme (the phantom becomes the prosthesis, extending the body) explains where the prosthetic limb is considered as part of the body, possibly replacing the experience of a phantom limb (when the missing limb is felt).

Elizabeth C Nelson, Anneke M Sools, Miriam M R Vollenbroek-Hutten, Tibert Verhagen, Matthijs L Noordzij

JMIR Mhealth Uhealth 2020;8(11):e16973

Virtual Reality Clinical Research: Promises and Challenges

Virtual Reality Clinical Research: Promises and Challenges

Several researchers have explored VR use to treat phantom limb pain [52-55]. VR allows clinicians to present patients with a virtual representation of their missing limb.

Bernie Garrett, Tarnia Taverner, Diane Gromala, Gordon Tao, Elliott Cordingley, Crystal Sun

JMIR Serious Games 2018;6(4):e10839

Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research

Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research

Different forms of VR distractions have been used for burn wound pain [44-47], phantom limb pain [48,49], cold pressor pain [50,51], dental pain [52,53], neck pain [54,55], back pain [56], and cystoscopy [57] as well as for the assessment of analgesia [58-60

Shaun W Jerdan, Mark Grindle, Hugo C van Woerden, Maged N Kamel Boulos

JMIR Serious Games 2018;6(3):e14

Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease States

Immersive Virtual Reality in Health Care: Systematic Review of Technology and Disease States

participant/s not reported.Pain Reduction Through DistractionIn this study, 20 articles reported that IVR was used for patients experiencing pain to distract them by providing alternate sensory input and to treat pain in specific populations with neck pain and phantom

Aaron J Snoswell, Centaine L Snoswell

JMIR Biomed Eng 2019;4(1):e15025

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review

The following search query was used: rehabilitation AND (hand OR upper limb OR upper-limb OR upper extremity OR upper-extremity OR upper arm OR upper-arm) AND (game OR serious gaming OR serious game).

Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, Achilleas Chytas, Vassilis Kilintzis, Ioanna Chouvarda

JMIR Serious Games 2020;8(4):e19071

Crowdsourcing Malaria Parasite Quantification: An Online Game for Analyzing Images of Infected Thick Blood Smears

Crowdsourcing Malaria Parasite Quantification: An Online Game for Analyzing Images of Infected Thick Blood Smears

The number of columns corresponds to the number of parasites for a given level in the gold standard plus the number of phantom parasites.

Miguel Angel Luengo-Oroz, Asier Arranz, John Frean

J Med Internet Res 2012;14(6):e167