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Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial

Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial

For instance, the use of VR and augmented reality (AR) for the rehabilitation of the gait [11], or the use of NUI for the rehabilitation of patients with reduced motor skills [12,13].

Jose-Antonio Lozano-Quilis, Hermenegildo Gil-Gómez, Jose-Antonio Gil-Gómez, Sergio Albiol-Pérez, Guillermo Palacios-Navarro, Habib M Fardoun, Abdulfattah S Mashat

JMIR Serious Games 2014;2(2):e12

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review

The results of this study showed increased motor movements in the group using the AR technology as compared to the traditional means of interaction.In addition to these two technologies (VR and AR), video games are often used in rehabilitation services these

Omar Mubin, Fady Alnajjar, Nalini Jishtu, Belal Alsinglawi, Abdullah Al Mahmud

JMIR Rehabil Assist Technol 2019;6(2):e12010

Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke

Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke

However, this study was registered retrospectively in ClinicalTrials.gov and has the identifier NCT02699398.InstrumentationDescription of the Rehabilitation Gaming SystemThe RGS integrates a paradigm of goal-directed action execution and motor imagery [17],

Belén Rubio Ballester, Jens Nirme, Irene Camacho, Esther Duarte, Susana Rodríguez, Ampar Cuxart, Armin Duff, Paul F.M.J. Verschure

JMIR Serious Games 2017;5(3):e15

Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study

Determining the Accuracy of Oculus Touch Controllers for Motor Rehabilitation Applications Using Quantifiable Upper Limb Kinematics: Validation Study

Previously tested rehabilitation protocols using commercial gaming technology such as Wii Motes (Nintendo Co, Ltd, Kyoto, Japan) to provide positional feedback for trunk compensation [3] or a Kinect (Microsoft Corporation, Redmond, United States) to measure

Leia C Shum, Bulmaro A Valdés, HF Machiel Van der Loos

JMIR Biomed Eng 2019;4(1):e12291

Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study

Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study

effect [30-32].In this pilot study, we were interested in getting an insight into the point of view from the physiotherapists, in particular whether the exercise games satisfy the nature of a motor rehabilitation program for elderly patients after hip surgery

Yun Ling, Louis P Ter Meer, Zerrin Yumak, Remco C Veltkamp

JMIR Serious Games 2017;5(4):e19

Interventions to Improve Movement and Functional Outcomes in Adult Stroke Rehabilitation: Review and Evidence Summary

Interventions to Improve Movement and Functional Outcomes in Adult Stroke Rehabilitation: Review and Evidence Summary

Recognizing that a thorough systematic review on this topic is beyond the scope of this article, we conducted a rapid review evidence summary to determine the level of evidence for common rehabilitation interventions to improve movement/motor and functional

Susan Hamady Lin, Timothy P. Dionne

J Participat Med 2018;10(1):e3

A Personalized Self-Management Rehabilitation System with an Intelligent Shoe for Stroke Survivors: A Realist Evaluation

A Personalized Self-Management Rehabilitation System with an Intelligent Shoe for Stroke Survivors: A Realist Evaluation

The intervention model for the stroke system was based around a rehabilitation paradigm underpinned by theories of motor relearning and neuroplastic adaptation, motivational feedback, self-efficacy, and knowledge transfer [14-17].The SMART interdisciplinary

Susan Mawson, Nasrin Nasr, Jack Parker, Richard Davies, Huiru Zheng, Gail Mountain

JMIR Rehabil Assist Technol 2016;3(1):e1

Mobile Health Daily Life Monitoring for Parkinson Disease: Development and Validation of Ecological Momentary Assessments

Mobile Health Daily Life Monitoring for Parkinson Disease: Development and Validation of Ecological Momentary Assessments

The beep questionnaire, which is presented seven times during the day, represents the four motor domains as well as affect, cognition, context, and motor performance.

Jeroen Habets, Margot Heijmans, Christian Herff, Claudia Simons, Albert FG Leentjens, Yasin Temel, Mark Kuijf, Pieter Kubben

JMIR Mhealth Uhealth 2020;8(5):e15628

Virtual Reality Systems for Upper Limb Motor Function Recovery in Patients With Spinal Cord Injury: Systematic Review and Meta-Analysis

Virtual Reality Systems for Upper Limb Motor Function Recovery in Patients With Spinal Cord Injury: Systematic Review and Meta-Analysis

Patients with SCI usually present with different motor impairments, including a deterioration of upper limb motor function (ULMF), causing an important limitation in the performance of activities of daily living and a loss of quality of life [2,3].Neurological

Amaranta De Miguel-Rubio, M Dolores Rubio, Alvaro Alba-Rueda, Alejandro Salazar, Jose A Moral-Munoz, David Lucena-Anton

JMIR Mhealth Uhealth 2020;8(12):e22537