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Gamified Text Messaging Contingent on Device-Measured Steps: Randomized Feasibility Study of a Physical Activity Intervention for Cancer Survivors

Gamified Text Messaging Contingent on Device-Measured Steps: Randomized Feasibility Study of a Physical Activity Intervention for Cancer Survivors

Many mHealth programs are centered on facilitating self-regulatory processes (eg, goal setting, self-monitoring) but are not necessarily designed to affect participants’ motivation for physical activity.

Michael C Robertson, Elizabeth J Lyons, Yue Liao, Miranda L Baum, Karen M Basen-Engquist

JMIR Mhealth Uhealth 2020;8(11):e18364

Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study

Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study

It has been suggested that integrating game elements into traditional simulation-based health science learning might improve students’ knowledge, skills, and performance transfer by triggering intrinsic motivation to choose self-persistence in learning [25]

Kevin Glover, Alec Bodzin

JMIR Serious Games 2020;8(1):e16003

Threat, Coping, and Social Distance Adherence During COVID-19: Cross-Continental Comparison Using an Online Cross-Sectional Survey

Threat, Coping, and Social Distance Adherence During COVID-19: Cross-Continental Comparison Using an Online Cross-Sectional Survey

emerging as a critical information source to influence individual beliefs and perceptions, it is beyond doubt that such an influence would be quite useful in the COVID-19 situation [29-31].Threat and coping appraisal mechanisms, grounded in the protection motivation

Abrar Al-Hasan, Jiban Khuntia, Dobin Yim

J Med Internet Res 2020;22(11):e23019

Perceptions and Experiences of Women Participating in a Digital Technology–Based Physical Activity Intervention (the mPED Trial): Qualitative Study

Perceptions and Experiences of Women Participating in a Digital Technology–Based Physical Activity Intervention (the mPED Trial): Qualitative Study

Finding motivation was seen as critical to initiate physically active and important to keep one engaged once the study was complete, even if the motivation process was elusive:So, just find whatever can motivate you, [use] tools or programs that kind of keep

Teri Lindgren, Julie Hooper, Yoshimi Fukuoka

JMIR Public Health Surveill 2019;5(4):e13570

How Motivations for Using Buprenorphine Products Differ From Using Opioid Analgesics: Evidence from an Observational Study of Internet Discussions Among Recreational Users

How Motivations for Using Buprenorphine Products Differ From Using Opioid Analgesics: Evidence from an Observational Study of Internet Discussions Among Recreational Users

Analyses compared the extent to which motivation was discussed and the number of people discussing motivation of the target products relative to the total discussion/authors in the Web Informed Services archive.Sampling Process and Sample Size Calculations

Stephen F Butler, Natasha K Oyedele, Taryn Dailey Govoni, Jody L Green

JMIR Public Health Surveill 2020;6(1):e16038

Factors Associated With Trial Completion and Adherence in App-Based N-of-1 Trials: Protocol for a Randomized Trial Evaluating Study Duration, Notification Level, and Meaningful Engagement in the Brain Boost Study

Factors Associated With Trial Completion and Adherence in App-Based N-of-1 Trials: Protocol for a Randomized Trial Evaluating Study Duration, Notification Level, and Meaningful Engagement in the Brain Boost Study

duration.Study durationTotal number of actions requestedMinimum number of actions required to avoid study failure5-day study101015-day study301027-day study5422Motivation and Notification LevelsBefore the trial begins, we will ask participants to self-report their motivation

Jason R Bobe, Jacqueline Buros, Eddye Golden, Matthew Johnson, Michael Jones, Bethany Percha, Ryan Viglizzo, Noah Zimmerman

JMIR Res Protoc 2020;9(1):e16362

Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study

Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study

Regrettably, patients report their experiences of conventional repetitive stroke rehabilitation therapies as tedious and difficult to hold their interest, which conflicts with the fact that patient motivation is often required to obtain good clinical outcomes

Nina LaPiana, Alvin Duong, Alex Lee, Leon Alschitz, Rafael M L Silva, Jody Early, Aaron Bunnell, Pierre Mourad

JMIR Rehabil Assist Technol 2020;7(2):e17822

Development of a Mobile Health Intervention with Personal Experiments for Smokers Who Are Ambivalent About Quitting: Formative Design and Testing

Development of a Mobile Health Intervention with Personal Experiments for Smokers Who Are Ambivalent About Quitting: Formative Design and Testing

Consistent with the PRIME theory of motivation [16,21], the intervention acknowledges that motivation for behavior change is fluid and, in part, determined by one’s situational beliefs.

Jaimee L Heffner, Sheryl L Catz, Predrag Klasnja, Brooks Tiffany, Jennifer B McClure

JMIR Form Res 2020;4(8):e21784